Flee action, factory setting

This commit is contained in:
Yunfan Li
2023-05-29 11:45:18 +08:00
parent dc21fa9d41
commit 2ad567a1a8
22 changed files with 236 additions and 163 deletions

View File

@@ -62,12 +62,27 @@ END_SPELL_ACTION()
BEGIN_RANGED_SPELL_ACTION(CastScorpidStingAction, "scorpid sting")
END_SPELL_ACTION()
BEGIN_RANGED_SPELL_ACTION(CastSteadyShotAction, "steady shot")
END_SPELL_ACTION()
BEGIN_RANGED_SPELL_ACTION(CastKillShotAction, "kill shot")
END_SPELL_ACTION()
BEGIN_RANGED_SPELL_ACTION(CastTranquilizingShortAction, "tranquilizing shot")
END_SPELL_ACTION()
class CastAspectOfTheHawkAction : public CastBuffSpellAction
{
public:
CastAspectOfTheHawkAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "aspect of the hawk") { }
};
class CastAspectOfTheDragonhawkAction : public CastBuffSpellAction
{
public:
CastAspectOfTheDragonhawkAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "aspect of the dragonhawk") {}
};
class CastAspectOfTheWildAction : public CastBuffSpellAction
{
public: