Eye of the Storm changes (#924)

* EoTS: Changed FC logic to use MoveNear while not in combat

Similar to WSG commit from a few days ago

* Changed action priorities in EotS to ACTION_MOVE + x

* Adjusted EotS flag carrier objective selection

Random chance reduced from 1/2 to 1/3
Distance threshold before objective switch is considered reduced to 15.0yds
This commit is contained in:
avirar
2025-01-31 00:16:34 +11:00
committed by GitHub
parent 0c8785d8d1
commit 27b86f8b1f
2 changed files with 26 additions and 14 deletions

View File

@@ -67,16 +67,16 @@ void BattlegroundStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void EyeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("bg active", NextAction::array(0, new NextAction("bg check flag", 70.0f), nullptr)));
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
new TriggerNode("bg active", NextAction::array(0, new NextAction("bg check flag", ACTION_MOVE + 7.0f), nullptr)));
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("bg use buff", ACTION_MOVE), nullptr)));
triggers.push_back(
new TriggerNode("low health", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
new TriggerNode("low health", NextAction::array(0, new NextAction("bg use buff", ACTION_MOVE), nullptr)));
triggers.push_back(
new TriggerNode("low mana", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
new TriggerNode("low mana", NextAction::array(0, new NextAction("bg use buff", ACTION_MOVE), nullptr)));
triggers.push_back(new TriggerNode(
"enemy flagcarrier near", NextAction::array(0, new NextAction("attack enemy flag carrier", 80.0f), nullptr)));
"enemy flagcarrier near", NextAction::array(0, new NextAction("attack enemy flag carrier", ACTION_MOVE + 8.0f), nullptr)));
triggers.push_back(new TriggerNode("player has flag",
NextAction::array(0, new NextAction("bg move to objective", 90.0f), nullptr)));
NextAction::array(0, new NextAction("bg move to objective", ACTION_MOVE + 9.0f), nullptr)));
}
void IsleStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)