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[Class spell] Fix healing priests stop casting due to threat
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@@ -42,3 +42,64 @@ void HolyPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("mana burn", ACTION_HIGH), nullptr)));
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}
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HolyHealPriestStrategy::HolyHealPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrategy(botAI)
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{
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actionNodeFactories.Add(new GenericPriestStrategyActionNodeFactory());
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}
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NextAction** HolyHealPriestStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("shoot", ACTION_DEFAULT), nullptr);
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}
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void HolyHealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericPriestStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode(
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"group heal occasion",
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NextAction::array(0,
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6),
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NULL)));
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triggers.push_back(new TriggerNode(
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"medium group heal occasion",
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NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 5), NULL)));
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triggers.push_back(new TriggerNode(
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"party member critical health",
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NextAction::array(0,
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new NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 5),
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new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 3),
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new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2),
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NULL)));
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triggers.push_back(new TriggerNode(
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"party member low health",
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NextAction::array(0,
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 4),
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new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 3),
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new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 2),
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new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 1),
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NULL)));
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triggers.push_back(new TriggerNode(
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"party member medium health",
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NextAction::array(0,
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new NextAction("circle of healing", ACTION_LIGHT_HEAL + 7),
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new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 6),
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new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5),
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// new NextAction("renew on party", ACTION_LIGHT_HEAL + 8),
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NULL)));
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triggers.push_back(new TriggerNode(
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"party member almost full health",
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NextAction::array(0,
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new NextAction("renew on party", ACTION_LIGHT_HEAL + 2),
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// new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 1),
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NULL)));
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triggers.push_back(new TriggerNode("party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 10), nullptr)));
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}
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