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Fix move delay and reach combat
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@@ -97,10 +97,10 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("misdirection on main tank",
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NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
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triggers.push_back(
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new TriggerNode("tranquilizing shot enrage", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
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triggers.push_back(
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new TriggerNode("tranquilizing shot magic", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
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triggers.push_back(new TriggerNode("tranquilizing shot enrage",
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NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
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triggers.push_back(new TriggerNode("tranquilizing shot magic",
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NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
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}
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NextAction** HunterBoostStrategy::getDefaultActions()
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