Fix move delay and reach combat

This commit is contained in:
Yunfan Li
2024-08-06 00:44:50 +08:00
parent 0e2234846e
commit 264c533d1f
2 changed files with 16 additions and 13 deletions

View File

@@ -97,10 +97,10 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("misdirection on main tank",
NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
triggers.push_back(
new TriggerNode("tranquilizing shot enrage", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
triggers.push_back(
new TriggerNode("tranquilizing shot magic", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
triggers.push_back(new TriggerNode("tranquilizing shot enrage",
NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
triggers.push_back(new TriggerNode("tranquilizing shot magic",
NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
}
NextAction** HunterBoostStrategy::getDefaultActions()