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https://github.com/mod-playerbots/mod-playerbots.git
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paladin buff strategy
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@@ -7,20 +7,20 @@
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void PaladinBuffManaStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("blessing on party", NextAction::array(0, new NextAction("blessing of wisdom on party", 11.0f), nullptr)));
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triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of wisdom", ACTION_HIGH + 8), nullptr)));
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triggers.push_back(new TriggerNode("blessing of wisdom on party", NextAction::array(0, new NextAction("blessing of wisdom on party", 11.0f), nullptr)));
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// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of wisdom", ACTION_HIGH + 8), nullptr)));
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}
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void PaladinBuffHealthStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("blessing on party", NextAction::array(0, new NextAction("blessing of kings on party", 11.0f), nullptr)));
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triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of kings", ACTION_HIGH + 8), nullptr)));
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triggers.push_back(new TriggerNode("blessing of kings on party", NextAction::array(0, new NextAction("blessing of kings on party", 11.0f), nullptr)));
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// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of kings", ACTION_HIGH + 8), nullptr)));
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}
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void PaladinBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("blessing on party", NextAction::array(0, new NextAction("blessing of might on party", 11.0f), nullptr)));
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triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of might", ACTION_HIGH + 8), nullptr)));
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triggers.push_back(new TriggerNode("blessing of might on party", NextAction::array(0, new NextAction("blessing of might on party", 11.0f), nullptr)));
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// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of might", ACTION_HIGH + 8), nullptr)));
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}
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void PaladinShadowResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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@@ -56,6 +56,6 @@ void PaladinBuffThreatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers
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void PaladinBuffStatsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("blessing on party", NextAction::array(0, new NextAction("blessing of kings on party", 11.0f), nullptr)));
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triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of kings", ACTION_HIGH + 8), nullptr)));
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triggers.push_back(new TriggerNode("blessing of kings on party", NextAction::array(0, new NextAction("blessing of kings on party", 11.0f), nullptr)));
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// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of kings", ACTION_HIGH + 8), nullptr)));
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}
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