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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,30 +1,60 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "AiFactory.h"
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#include "SayAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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#include "PlayerbotTextMgr.h"
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#include "ChannelMgr.h"
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#include "GuildMgr.h"
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#include <regex>
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#include <string>
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static const std::unordered_set<std::string> noReplyMsgs = {
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"join", "leave", "follow", "attack", "pull", "flee", "reset", "reset ai",
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"all ?", "talents", "talents list", "talents auto", "talk", "stay", "stats",
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"who", "items", "leave", "join", "repair", "summon", "nc ?", "co ?", "de ?",
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"dead ?", "follow", "los", "guard", "do accept invitation", "stats", "react ?",
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"reset strats", "home",
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};
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static const std::unordered_set<std::string> noReplyMsgParts = { "+", "-","@" , "follow target", "focus heal", "cast ", "accept [", "e [", "destroy [", "go zone" };
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static const std::unordered_set<std::string> noReplyMsgStarts = { "e ", "accept ", "cast ", "destroy " };
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#include "ChannelMgr.h"
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#include "Event.h"
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#include "GuildMgr.h"
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#include "PlayerbotTextMgr.h"
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#include "Playerbots.h"
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SayAction::SayAction(PlayerbotAI* botAI) : Action(botAI, "say"), Qualified()
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{
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}
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static const std::unordered_set<std::string> noReplyMsgs = {
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"join",
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"leave",
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"follow",
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"attack",
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"pull",
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"flee",
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"reset",
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"reset ai",
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"all ?",
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"talents",
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"talents list",
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"talents auto",
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"talk",
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"stay",
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"stats",
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"who",
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"items",
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"leave",
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"join",
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"repair",
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"summon",
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"nc ?",
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"co ?",
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"de ?",
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"dead ?",
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"follow",
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"los",
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"guard",
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"do accept invitation",
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"stats",
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"react ?",
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"reset strats",
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"home",
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};
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static const std::unordered_set<std::string> noReplyMsgParts = {
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"+", "-", "@", "follow target", "focus heal", "cast ", "accept [", "e [", "destroy [", "go zone"};
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static const std::unordered_set<std::string> noReplyMsgStarts = {"e ", "accept ", "cast ", "destroy "};
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SayAction::SayAction(PlayerbotAI* botAI) : Action(botAI, "say"), Qualified() {}
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bool SayAction::Execute(Event event)
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{
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@@ -35,7 +65,8 @@ bool SayAction::Execute(Event event)
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target = AI_VALUE(Unit*, "current target");
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// set replace strings
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if (target) placeholders["<target>"] = target->GetName();
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if (target)
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placeholders["<target>"] = target->GetName();
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placeholders["<randomfaction>"] = IsAlliance(bot->getRace()) ? "Alliance" : "Horde";
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if (qualifier == "low ammo" || qualifier == "no ammo")
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{
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@@ -73,7 +104,8 @@ bool SayAction::Execute(Event event)
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{
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Player* member = ref->GetSource();
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PlayerbotAI* memberAi = GET_PLAYERBOT_AI(member);
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if (memberAi) members.push_back(member);
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if (memberAi)
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members.push_back(member);
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}
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uint32 count = members.size();
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@@ -91,11 +123,13 @@ bool SayAction::Execute(Event event)
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}
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int index = 0;
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for (auto & member : members)
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for (auto& member : members)
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{
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PlayerbotAI* memberAi = GET_PLAYERBOT_AI(member);
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if (memberAi)
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memberAi->GetAiObjectContext()->GetValue<time_t>("last said", qualifier)->Set(nextTime + (20 * ++index) + urand(1, 15));
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memberAi->GetAiObjectContext()
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->GetValue<time_t>("last said", qualifier)
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->Set(nextTime + (20 * ++index) + urand(1, 15));
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}
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}
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@@ -125,12 +159,13 @@ bool SayAction::isUseful()
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void ChatReplyAction::ChatReplyDo(Player* bot, uint32& type, uint32& guid1, uint32& guid2, std::string& msg, std::string& chanName, std::string& name)
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{
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ChatReplyType replyType = REPLY_NOT_UNDERSTAND; // default not understand
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ChatReplyType replyType = REPLY_NOT_UNDERSTAND; // default not understand
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std::string respondsText = "";
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// if we're just commanding bots around, don't respond...
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// first one is for exact word matches
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if (noReplyMsgs.find(msg) != noReplyMsgs.end()) {
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if (noReplyMsgs.find(msg) != noReplyMsgs.end())
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{
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/*std::ostringstream out;
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out << "DEBUG ChatReplyDo decided to ignore exact blocklist match" << msg;
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bot->Say(out.str(), LANG_UNIVERSAL);*/
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@@ -138,16 +173,21 @@ void ChatReplyAction::ChatReplyDo(Player* bot, uint32& type, uint32& guid1, uint
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}
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// second one is for partial matches like + or - where we change strats
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if (std::any_of(noReplyMsgParts.begin(), noReplyMsgParts.end(), [&msg](const std::string& part) { return msg.find(part) != std::string::npos; })) {
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if (std::any_of(noReplyMsgParts.begin(), noReplyMsgParts.end(),
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[&msg](const std::string& part) { return msg.find(part) != std::string::npos; }))
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{
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/*std::ostringstream out;
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out << "DEBUG ChatReplyDo decided to ignore partial blocklist match" << msg;
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bot->Say(out.str(), LANG_UNIVERSAL);*/
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return;
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}
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if (std::any_of(noReplyMsgStarts.begin(), noReplyMsgStarts.end(), [&msg](const std::string& start) {
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return msg.find(start) == 0; // Check if the start matches the beginning of msg
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})) {
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if (std::any_of(noReplyMsgStarts.begin(), noReplyMsgStarts.end(),
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[&msg](const std::string& start)
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{
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return msg.find(start) == 0; // Check if the start matches the beginning of msg
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}))
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{
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/*std::ostringstream out;
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out << "DEBUG ChatReplyDo decided to ignore start blocklist match" << msg;
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bot->Say(out.str(), LANG_UNIVERSAL);*/
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@@ -589,25 +629,25 @@ std::string ChatReplyAction::GenerateReplyMessage(Player* bot, std::string& inco
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if (word[i] == "am" || word[i] == "are" || word[i] == "is")
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{
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verb_pos = i;
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verb_type = 2; // present
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verb_type = 2; // present
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if (verb_pos == 0)
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is_quest = 1;
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}
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else if (word[i] == "will")
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{
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verb_pos = i;
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verb_type = 3; // future
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verb_type = 3; // future
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}
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else if (word[i] == "was" || word[i] == "were")
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{
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verb_pos = i;
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verb_type = 1; // past
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verb_type = 1; // past
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}
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else if (word[i] == "shut" || word[i] == "noob")
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{
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if (incomingMessage.find(bot->GetName()) == std::string::npos)
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{
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continue; // not react
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continue; // not react
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uint32 rnd = urand(0, 2);
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std::string msg = "";
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if (rnd == 0)
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@@ -982,7 +1022,7 @@ std::string ChatReplyAction::GenerateReplyMessage(Player* bot, std::string& inco
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replyType = REPLY_NAME;
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found = true;
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}
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else // Does not understand
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else // Does not understand
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{
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replyType = REPLY_NOT_UNDERSTAND;
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found = true;
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