mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 09:29:09 +00:00
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@@ -1,8 +1,10 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "InviteToGroupAction.h"
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#include "Event.h"
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#include "GuildMgr.h"
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#include "Playerbots.h"
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@@ -59,10 +61,11 @@ bool InviteNearbyToGroupAction::Execute(Event event)
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if (botAI)
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{
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if (botAI->GetGrouperType() == GrouperType::SOLO && !botAI->HasRealPlayerMaster()) // Do not invite solo players.
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if (botAI->GetGrouperType() == GrouperType::SOLO &&
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!botAI->HasRealPlayerMaster()) // Do not invite solo players.
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continue;
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if (botAI->HasActivePlayerMaster()) // Do not invite alts of active players.
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if (botAI->HasActivePlayerMaster()) // Do not invite alts of active players.
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continue;
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}
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else
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@@ -128,7 +131,7 @@ bool InviteNearbyToGroupAction::isUseful()
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return false;
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}
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if (botAI->HasActivePlayerMaster()) // Alts do not invite randomly
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if (botAI->HasActivePlayerMaster()) // Alts do not invite randomly
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return false;
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return true;
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@@ -162,13 +165,15 @@ bool InviteGuildToGroupAction::Execute(Event event)
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if (botAI)
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{
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if (botAI->GetGrouperType() == GrouperType::SOLO && !botAI->HasRealPlayerMaster()) //Do not invite solo players.
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if (botAI->GetGrouperType() == GrouperType::SOLO &&
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!botAI->HasRealPlayerMaster()) // Do not invite solo players.
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continue;
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if (botAI->HasActivePlayerMaster()) //Do not invite alts of active players.
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if (botAI->HasActivePlayerMaster()) // Do not invite alts of active players.
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continue;
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if (player->GetLevel() > bot->GetLevel() + 5) // Only invite higher levels that need money so they can grind money and help out.
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if (player->GetLevel() >
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bot->GetLevel() + 5) // Only invite higher levels that need money so they can grind money and help out.
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{
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AiObjectContext* botContext = botAI->GetAiObjectContext();
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@@ -214,4 +219,4 @@ bool JoinGroupAction::Execute(Event event)
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return false;
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return Invite(bot);
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}
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}
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