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https://github.com/mod-playerbots/mod-playerbots.git
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fix hunter auto shot
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@@ -17,7 +17,7 @@ class HealPriestStrategy : public GenericPriestStrategy
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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NextAction** getDefaultActions() override;
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std::string const getName() override { return "heal"; }
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uint32 GetType() const override { return STRATEGY_TYPE_HEAL; }
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uint32 GetType() const override { return STRATEGY_TYPE_HEAL | STRATEGY_TYPE_RANGED; }
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};
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#endif
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@@ -17,7 +17,7 @@ class HolyPriestStrategy : public HealPriestStrategy
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NextAction** getDefaultActions() override;
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "holy"; }
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uint32 GetType() const override { return STRATEGY_TYPE_DPS|STRATEGY_TYPE_RANGED; }
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uint32 GetType() const override { return STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; }
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};
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#endif
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