mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-17 18:55:41 +00:00
General improvement on init and strats (#1064)
* Potions strats and potions init * Druid and shaman spell in low level * Ammo init improvement * Rogue low level * Fix melee attack action (for caster with no mana) * Disable pet spells that reduce dps * Talents improvement * Remove CanFreeMove check * Reduce penalty for non-dagger weapon for rogue
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@@ -10,6 +10,8 @@ public:
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{
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creators["mutilate"] = &mutilate;
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creators["envenom"] = &envenom;
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creators["backstab"] = &backstab;
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creators["rupture"] = &rupture;
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}
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private:
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@@ -17,16 +19,30 @@ private:
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{
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return new ActionNode("mutilate",
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/*P*/ NULL,
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/*A*/ NextAction::array(0, new NextAction("sinister strike"), NULL),
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/*A*/ NextAction::array(0, new NextAction("backstab"), nullptr),
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/*C*/ NULL);
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}
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static ActionNode* envenom(PlayerbotAI* ai)
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{
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return new ActionNode("envenom",
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/*P*/ NULL,
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/*A*/ NextAction::array(0, new NextAction("eviscerate"), NULL),
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/*A*/ NextAction::array(0, new NextAction("rupture"), nullptr),
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/*C*/ NULL);
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}
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static ActionNode* backstab(PlayerbotAI* ai)
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{
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return new ActionNode("backstab",
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/*P*/ NULL,
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/*A*/ NextAction::array(0, new NextAction("sinister strike"), nullptr),
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/*C*/ NULL);
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}
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static ActionNode* rupture(PlayerbotAI* botAI)
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{
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return new ActionNode("rupture",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("eviscerate"), nullptr),
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/*C*/ nullptr);
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}
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};
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AssassinationRogueStrategy::AssassinationRogueStrategy(PlayerbotAI* ai) : MeleeCombatStrategy(ai)
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@@ -48,7 +64,7 @@ void AssassinationRogueStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
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new NextAction("ambush", ACTION_HIGH + 6), nullptr)));
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triggers.push_back(new TriggerNode("high energy available",
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NextAction::array(0, new NextAction("mutilate", ACTION_NORMAL + 3), NULL)));
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NextAction::array(0, new NextAction("mutilate", ACTION_NORMAL + 3), nullptr)));
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triggers.push_back(new TriggerNode(
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"hunger for blood", NextAction::array(0, new NextAction("hunger for blood", ACTION_HIGH + 6), NULL)));
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@@ -57,8 +73,13 @@ void AssassinationRogueStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
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NextAction::array(0, new NextAction("slice and dice", ACTION_HIGH + 5), NULL)));
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triggers.push_back(new TriggerNode("combo points 3 available",
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NextAction::array(0, new NextAction("envenom", ACTION_HIGH + 4), NULL)));
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NextAction::array(0, new NextAction("envenom", ACTION_HIGH + 5),
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new NextAction("eviscerate", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode("target with combo points almost dead",
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NextAction::array(0, new NextAction("envenom", ACTION_HIGH + 4),
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new NextAction("eviscerate", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(
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new TriggerNode("expose armor", NextAction::array(0, new NextAction("expose armor", ACTION_HIGH + 3), NULL)));
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@@ -69,8 +90,8 @@ void AssassinationRogueStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
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new TriggerNode("low health", NextAction::array(0, new NextAction("evasion", ACTION_HIGH + 9),
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new NextAction("feint", ACTION_HIGH + 8), nullptr)));
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triggers.push_back(
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new TriggerNode("critical health", NextAction::array(0, new NextAction("cloak of shadows", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode(
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"critical health", NextAction::array(0, new NextAction("cloak of shadows", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(
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new TriggerNode("kick", NextAction::array(0, new NextAction("kick", ACTION_INTERRUPT + 2), NULL)));
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@@ -44,6 +44,17 @@ bool CastVanishAction::isUseful()
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return !botAI->HasAura(23333, bot) && !botAI->HasAura(23335, bot) && !botAI->HasAura(34976, bot);
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}
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bool CastEnvenomAction::isUseful()
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{
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return AI_VALUE2(uint8, "energy", "self target") >= 35;
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}
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bool CastEnvenomAction::isPossible()
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{
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// alternate to eviscerate if talents unlearned
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return botAI->HasAura(58410, bot) /* Master Poisoner */;
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}
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bool CastTricksOfTheTradeOnMainTankAction::isUseful()
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{
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return CastSpellAction::isUseful() && AI_VALUE2(float, "distance", GetTargetName()) < 20.0f;
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@@ -127,10 +127,12 @@ public:
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CastKickOnEnemyHealerAction(PlayerbotAI* botAI) : CastSpellOnEnemyHealerAction(botAI, "kick") {}
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};
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class EnvenomAction : public CastMeleeSpellAction
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class CastEnvenomAction : public CastMeleeSpellAction
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{
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public:
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EnvenomAction(PlayerbotAI* ai) : CastMeleeSpellAction(ai, "envenom") {}
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CastEnvenomAction(PlayerbotAI* ai) : CastMeleeSpellAction(ai, "envenom") {}
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bool isUseful() override;
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bool isPossible() override;
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};
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class CastTricksOfTheTradeOnMainTankAction : public BuffOnMainTankAction
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@@ -173,7 +173,7 @@ private:
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static Action* check_stealth(PlayerbotAI* botAI) { return new CheckStealthAction(botAI); }
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static Action* sap(PlayerbotAI* botAI) { return new CastSapAction(botAI); }
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static Action* unstealth(PlayerbotAI* botAI) { return new UnstealthAction(botAI); }
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static Action* envenom(PlayerbotAI* ai) { return new EnvenomAction(ai); }
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static Action* envenom(PlayerbotAI* ai) { return new CastEnvenomAction(ai); }
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static Action* tricks_of_the_trade_on_main_tank(PlayerbotAI* ai)
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{
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return new CastTricksOfTheTradeOnMainTankAction(ai);
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