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General improvement on init and strats (#1064)
* Potions strats and potions init * Druid and shaman spell in low level * Ammo init improvement * Rogue low level * Fix melee attack action (for caster with no mana) * Disable pet spells that reduce dps * Talents improvement * Remove CanFreeMove check * Reduce penalty for non-dagger weapon for rogue
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@@ -61,9 +61,9 @@ void ShadowPriestAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void ShadowPriestDebuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode(
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"devouring plague", NextAction::array(0, new NextAction("devouring plague", ACTION_HIGH + 3), nullptr)));
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"vampiric touch", NextAction::array(0, new NextAction("vampiric touch", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode(
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"vampiric touch", NextAction::array(0, new NextAction("vampiric touch", ACTION_HIGH + 2), nullptr)));
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"devouring plague", NextAction::array(0, new NextAction("devouring plague", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode(
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"shadow word: pain", NextAction::array(0, new NextAction("shadow word: pain", ACTION_HIGH + 1), nullptr)));
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// triggers.push_back(new TriggerNode("feedback", NextAction::array(0, new NextAction("feedback", 80.0f),
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