General improvement on init and strats (#1064)

* Potions strats and potions init

* Druid and shaman spell in low level

* Ammo init improvement

* Rogue low level

* Fix melee attack action (for caster with no mana)

* Disable pet spells that reduce dps

* Talents improvement

* Remove CanFreeMove check

* Reduce penalty for non-dagger weapon for rogue
This commit is contained in:
Yunfan Li
2025-03-08 19:36:06 +08:00
committed by GitHub
parent 7dff970e37
commit 24efa7efa2
30 changed files with 207 additions and 104 deletions

View File

@@ -121,6 +121,8 @@ void GenericDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
triggers.push_back(new TriggerNode("combat party member dead",
NextAction::array(0, new NextAction("rebirth", ACTION_HIGH + 9), NULL)));
triggers.push_back(new TriggerNode("being attacked",
NextAction::array(0, new NextAction("nature's grasp", ACTION_HIGH + 1), nullptr)));
}
void DruidCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)