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General improvement on init and strats (#1064)
* Potions strats and potions init * Druid and shaman spell in low level * Ammo init improvement * Rogue low level * Fix melee attack action (for caster with no mana) * Disable pet spells that reduce dps * Talents improvement * Remove CanFreeMove check * Reduce penalty for non-dagger weapon for rogue
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@@ -121,6 +121,8 @@ void GenericDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
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triggers.push_back(new TriggerNode("combat party member dead",
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NextAction::array(0, new NextAction("rebirth", ACTION_HIGH + 9), NULL)));
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triggers.push_back(new TriggerNode("being attacked",
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NextAction::array(0, new NextAction("nature's grasp", ACTION_HIGH + 1), nullptr)));
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}
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void DruidCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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