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https://github.com/mod-playerbots/mod-playerbots.git
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General improvement on init and strats (#1064)
* Potions strats and potions init * Druid and shaman spell in low level * Ammo init improvement * Rogue low level * Fix melee attack action (for caster with no mana) * Disable pet spells that reduce dps * Talents improvement * Remove CanFreeMove check * Reduce penalty for non-dagger weapon for rogue
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@@ -53,6 +53,16 @@ bool AttackMyTargetAction::Execute(Event event)
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bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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{
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Unit* oldTarget = context->GetValue<Unit*>("current target")->Get();
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bool shouldMelee = bot->IsWithinMeleeRange(target) || botAI->IsMelee(bot);
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bool sameTarget = oldTarget == target && bot->GetVictim() == target;
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bool inCombat = botAI->GetState() == BOT_STATE_COMBAT;
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bool sameAttackMode = bot->HasUnitState(UNIT_STATE_MELEE_ATTACKING) == shouldMelee;
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// there's no reason to do attack again
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if (sameTarget && inCombat && sameAttackMode)
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return false;
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if (bot->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE ||
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bot->HasUnitState(UNIT_STATE_IN_FLIGHT))
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{
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@@ -131,11 +141,7 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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ObjectGuid guid = target->GetGUID();
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bot->SetSelection(target->GetGUID());
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Unit* oldTarget = context->GetValue<Unit*>("current target")->Get();
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bool melee = bot->IsWithinMeleeRange(target) || botAI->IsMelee(bot);
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if (oldTarget == target && botAI->GetState() == BOT_STATE_COMBAT && bot->GetVictim() == target && (bot->HasUnitState(UNIT_STATE_MELEE_ATTACKING) == melee))
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return false;
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context->GetValue<Unit*>("old target")->Set(oldTarget);
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@@ -158,7 +164,7 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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}
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botAI->ChangeEngine(BOT_STATE_COMBAT);
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bot->Attack(target, melee);
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bot->Attack(target, shouldMelee);
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/* prevent pet dead immediately in group */
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// if (bot->GetMap()->IsDungeon() && bot->GetGroup() && !target->IsInCombat()) {
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// with_pet = false;
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