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https://github.com/mod-playerbots/mod-playerbots.git
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optimize class spell
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@@ -82,6 +82,7 @@ NextAction** FrostDKStrategy::getDefaultActions()
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new NextAction("frost strike", ACTION_NORMAL + 4),
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// new NextAction("death strike", ACTION_NORMAL + 3),
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new NextAction("empower rune weapon", ACTION_NORMAL + 2),
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new NextAction("horn of winter", ACTION_NORMAL),
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new NextAction("melee", ACTION_NORMAL),
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NULL
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);
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@@ -91,6 +92,9 @@ void FrostDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericDKStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("unbreakable armor", NextAction::array(0, new NextAction("unbreakable armor", ACTION_NORMAL + 4), nullptr)));
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triggers.push_back(new TriggerNode("high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("freezing fog", NextAction::array(0, new NextAction("howling blast", ACTION_HIGH + 1), nullptr)));
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// triggers.push_back(new TriggerNode("empower rune weapon", NextAction::array(0, new NextAction("empower rune weapon", ACTION_NORMAL + 4), nullptr)));
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}
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