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movement action
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@@ -5,6 +5,7 @@
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#ifndef _PLAYERBOT_PALADINACTIONS_H
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#define _PLAYERBOT_PALADINACTIONS_H
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#include "AiObject.h"
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#include "GenericSpellActions.h"
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#include "SharedDefines.h"
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@@ -20,10 +21,11 @@ BUFF_ACTION(CastSealOfCommandAction, "seal of command");
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BUFF_ACTION(CastSealOfVengeanceAction, "seal of vengeance");
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// judgements
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DEBUFF_ACTION_R(CastJudgementAction, "judgement", 10.0f);
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DEBUFF_ACTION_R(CastJudgementOfLightAction, "judgement of light", 10.0f);
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DEBUFF_ACTION_R(CastJudgementOfWisdomAction, "judgement of wisdom", 10.0f);
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DEBUFF_ACTION_R(CastJudgementOfJusticeAction, "judgement of justice", 10.0f);
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SPELL_ACTION(CastJudgementAction, "judgement");
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SPELL_ACTION(CastJudgementOfLightAction, "judgement of light");
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SPELL_ACTION(CastJudgementOfWisdomAction, "judgement of wisdom");
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SPELL_ACTION(CastJudgementOfJusticeAction, "judgement of justice");
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// auras
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BUFF_ACTION(CastDevotionAuraAction, "devotion aura");
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@@ -39,7 +41,7 @@ SPELL_ACTION(CastHolyShockAction, "holy shock");
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HEAL_PARTY_ACTION(CastHolyShockOnPartyAction, "holy shock");
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// consecration
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SPELL_ACTION(CastConsecrationAction, "consecration");
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MELEE_ACTION(CastConsecrationAction, "consecration");
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// repentance
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SNARE_ACTION(CastRepentanceSnareAction, "repentance");
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