[Spell] Healer spell enhancement

This commit is contained in:
Yunfan Li
2024-10-04 20:48:29 +08:00
parent db9b1115cb
commit 21e17e163b
15 changed files with 137 additions and 59 deletions

View File

@@ -64,40 +64,48 @@ void HolyHealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("group heal setting",
NextAction::array(0, new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 8), nullptr)));
NextAction::array(0,
new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 9),
new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 8), nullptr)));
triggers.push_back(new TriggerNode(
"medium group heal occasion",
NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 6),
new NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 5), nullptr)));
"medium group heal setting",
NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 7),
new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 6),
new NextAction("circle of healing on party", ACTION_CRITICAL_HEAL + 5),
new NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 4), nullptr)));
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0,
new NextAction("guardian spirit on party", ACTION_CRITICAL_HEAL + 6),
new NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 5),
new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 3),
new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2), nullptr)));
new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 3),
new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 2),
new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 1),
nullptr)));
triggers.push_back(
new TriggerNode("party member low health",
NextAction::array(0, new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 4),
new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 3),
new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 2),
new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 3),
new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 2),
new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
triggers.push_back(
new TriggerNode("party member medium health",
NextAction::array(0, new NextAction("circle of healing on party", ACTION_LIGHT_HEAL + 7),
new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 6),
new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5),
new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 5),
new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 4),
// new NextAction("renew on party", ACTION_LIGHT_HEAL + 8),
nullptr)));
triggers.push_back(
new TriggerNode("party member almost full health",
NextAction::array(0, new NextAction("renew on party", ACTION_LIGHT_HEAL + 2),
// new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 1),
NextAction::array(0,
new NextAction("renew on party", ACTION_LIGHT_HEAL + 2),
new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 1),
nullptr)));
triggers.push_back(new TriggerNode(