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[Spell] Healer spell enhancement
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@@ -64,40 +64,48 @@ void HolyHealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("group heal setting",
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NextAction::array(0, new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 8), nullptr)));
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NextAction::array(0,
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new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 9),
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new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 8), nullptr)));
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triggers.push_back(new TriggerNode(
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"medium group heal occasion",
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NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 6),
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new NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 5), nullptr)));
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"medium group heal setting",
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NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 7),
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new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 6),
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new NextAction("circle of healing on party", ACTION_CRITICAL_HEAL + 5),
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new NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 4), nullptr)));
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triggers.push_back(new TriggerNode(
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"party member critical health",
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NextAction::array(0,
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new NextAction("guardian spirit on party", ACTION_CRITICAL_HEAL + 6),
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new NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 5),
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new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 3),
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new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2), nullptr)));
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new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 3),
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new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 2),
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new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 1),
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nullptr)));
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triggers.push_back(
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new TriggerNode("party member low health",
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NextAction::array(0, new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 4),
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new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 3),
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new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 2),
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new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 3),
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new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 2),
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new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
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triggers.push_back(
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new TriggerNode("party member medium health",
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NextAction::array(0, new NextAction("circle of healing on party", ACTION_LIGHT_HEAL + 7),
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new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 6),
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new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5),
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new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 5),
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new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 4),
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// new NextAction("renew on party", ACTION_LIGHT_HEAL + 8),
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nullptr)));
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triggers.push_back(
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new TriggerNode("party member almost full health",
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NextAction::array(0, new NextAction("renew on party", ACTION_LIGHT_HEAL + 2),
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// new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 1),
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NextAction::array(0,
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new NextAction("renew on party", ACTION_LIGHT_HEAL + 2),
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new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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