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[Spell] Healer spell enhancement
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@@ -49,7 +49,7 @@ void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0, new NextAction("reach party member to heal", ACTION_EMERGENCY + 3), nullptr)));
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triggers.push_back(
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new TriggerNode("medium group heal occasion",
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new TriggerNode("medium group heal setting",
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NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5),
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new NextAction("avenging wrath", ACTION_HIGH + 4),
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nullptr)));
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@@ -106,7 +106,7 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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"righteous fury", NextAction::array(0, new NextAction("righteous fury", ACTION_HIGH + 8), nullptr)));
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triggers.push_back(
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new TriggerNode("medium group heal occasion",
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new TriggerNode("medium group heal setting",
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NextAction::array(0, new NextAction("divine sacrifice", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode(
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"enough mana", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 4), nullptr)));
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