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https://github.com/mod-playerbots/mod-playerbots.git
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[Spell] Healer spell enhancement
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@@ -70,8 +70,8 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0,
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new NextAction("tree form", ACTION_CRITICAL_HEAL + 4.1f),
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new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
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new NextAction("wild growth on party", ACTION_CRITICAL_HEAL + 3),
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new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 2),
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new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 3),
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new NextAction("wild growth on party", ACTION_CRITICAL_HEAL + 2),
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new NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
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// new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
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nullptr)));
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@@ -80,36 +80,46 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new TriggerNode("party member critical health",
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NextAction::array(0, new NextAction("nature's swiftness", ACTION_CRITICAL_HEAL + 4), nullptr)));
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triggers.push_back(new TriggerNode(
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"group heal setting",
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NextAction::array(0,
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new NextAction("tree form", ACTION_MEDIUM_HEAL + 2.3f),
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new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 2.2f),
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new NextAction("rejuvenation on not full", ACTION_MEDIUM_HEAL + 2.1f),
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nullptr)));
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triggers.push_back(
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new TriggerNode("medium group heal occasion",
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NextAction::array(0, new NextAction("tranquility", ACTION_CRITICAL_HEAL + 5), nullptr)));
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new TriggerNode("medium group heal setting",
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NextAction::array(0,
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new NextAction("tree form", ACTION_CRITICAL_HEAL + 0.6f),
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new NextAction("tranquility", ACTION_CRITICAL_HEAL + 0.5f), nullptr)));
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// LOW
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triggers.push_back(
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new TriggerNode("party member low health",
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NextAction::array(0, new NextAction("tree form", ACTION_MEDIUM_HEAL + 9.1f),
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new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 9),
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new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 8),
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new NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 7),
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new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 6),
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NextAction::array(0, new NextAction("tree form", ACTION_MEDIUM_HEAL + 1.5f),
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new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 1.4f),
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new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 1.3f),
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new NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 1.2),
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new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1.1f),
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nullptr)));
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// MEDIUM
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triggers.push_back(
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new TriggerNode("party member medium health",
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NextAction::array(0,
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new NextAction("tree form", ACTION_MEDIUM_HEAL + 4.1f),
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new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 4),
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new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
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new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
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new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
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new NextAction("tree form", ACTION_MEDIUM_HEAL + 0.5f),
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new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 0.4f),
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new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 0.3f),
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new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 0.2f),
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new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 0.1f), nullptr)));
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// almost full
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triggers.push_back(
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new TriggerNode("party member almost full health",
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NextAction::array(0, new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3),
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new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2),
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new NextAction("regrowth on party", ACTION_LIGHT_HEAL + 1), nullptr)));
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NextAction::array(0, new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 0.3f),
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new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 0.2f),
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new NextAction("regrowth on party", ACTION_LIGHT_HEAL + 0.1f), nullptr)));
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triggers.push_back(
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new TriggerNode("medium mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 5), nullptr)));
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