[Spell] Healer spell enhancement

This commit is contained in:
Yunfan Li
2024-10-04 20:48:29 +08:00
parent db9b1115cb
commit 21e17e163b
15 changed files with 137 additions and 59 deletions

View File

@@ -70,8 +70,8 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
NextAction::array(0,
new NextAction("tree form", ACTION_CRITICAL_HEAL + 4.1f),
new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
new NextAction("wild growth on party", ACTION_CRITICAL_HEAL + 3),
new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 2),
new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 3),
new NextAction("wild growth on party", ACTION_CRITICAL_HEAL + 2),
new NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
// new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
nullptr)));
@@ -80,36 +80,46 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new TriggerNode("party member critical health",
NextAction::array(0, new NextAction("nature's swiftness", ACTION_CRITICAL_HEAL + 4), nullptr)));
triggers.push_back(new TriggerNode(
"group heal setting",
NextAction::array(0,
new NextAction("tree form", ACTION_MEDIUM_HEAL + 2.3f),
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 2.2f),
new NextAction("rejuvenation on not full", ACTION_MEDIUM_HEAL + 2.1f),
nullptr)));
triggers.push_back(
new TriggerNode("medium group heal occasion",
NextAction::array(0, new NextAction("tranquility", ACTION_CRITICAL_HEAL + 5), nullptr)));
new TriggerNode("medium group heal setting",
NextAction::array(0,
new NextAction("tree form", ACTION_CRITICAL_HEAL + 0.6f),
new NextAction("tranquility", ACTION_CRITICAL_HEAL + 0.5f), nullptr)));
// LOW
triggers.push_back(
new TriggerNode("party member low health",
NextAction::array(0, new NextAction("tree form", ACTION_MEDIUM_HEAL + 9.1f),
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 9),
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 8),
new NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 7),
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 6),
NextAction::array(0, new NextAction("tree form", ACTION_MEDIUM_HEAL + 1.5f),
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 1.4f),
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 1.3f),
new NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 1.2),
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1.1f),
nullptr)));
// MEDIUM
triggers.push_back(
new TriggerNode("party member medium health",
NextAction::array(0,
new NextAction("tree form", ACTION_MEDIUM_HEAL + 4.1f),
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 4),
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
new NextAction("tree form", ACTION_MEDIUM_HEAL + 0.5f),
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 0.4f),
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 0.3f),
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 0.2f),
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 0.1f), nullptr)));
// almost full
triggers.push_back(
new TriggerNode("party member almost full health",
NextAction::array(0, new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3),
new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2),
new NextAction("regrowth on party", ACTION_LIGHT_HEAL + 1), nullptr)));
NextAction::array(0, new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 0.3f),
new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 0.2f),
new NextAction("regrowth on party", ACTION_LIGHT_HEAL + 0.1f), nullptr)));
triggers.push_back(
new TriggerNode("medium mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 5), nullptr)));