quest complete with gameobject

This commit is contained in:
Yunfan Li
2023-11-04 23:00:35 +08:00
parent 2b70808c7d
commit 1f6e5627df
15 changed files with 139 additions and 23 deletions

View File

@@ -41,6 +41,10 @@ void WorldPacketHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
new NextAction("auto learn spell", relevance),
new NextAction("auto teleport for level", relevance),
nullptr)));
// triggers.push_back(new TriggerNode("group destroyed", NextAction::array(0, new NextAction("reset botAI", relevance), nullptr)));
triggers.push_back(new TriggerNode("questgiver quest details", NextAction::array(0, new NextAction("turn in query quest", relevance), nullptr)));
triggers.push_back(new TriggerNode("group list", NextAction::array(0, new NextAction("reset botAI", relevance), nullptr)));
triggers.push_back(new TriggerNode("see spell", NextAction::array(0, new NextAction("see spell", relevance), nullptr)));
triggers.push_back(new TriggerNode("release spirit", NextAction::array(0, new NextAction("release", relevance), nullptr)));
triggers.push_back(new TriggerNode("revive from corpse", NextAction::array(0, new NextAction("revive from corpse", relevance), nullptr)));