quest complete with gameobject

This commit is contained in:
Yunfan Li
2023-11-04 23:00:35 +08:00
parent 2b70808c7d
commit 1f6e5627df
15 changed files with 139 additions and 23 deletions

View File

@@ -4,11 +4,41 @@
#include "ResetAiAction.h"
#include "Event.h"
#include "ObjectGuid.h"
#include "Playerbots.h"
#include "PlayerbotDbStore.h"
#include "WorldPacket.h"
#include "Group.h"
bool ResetAiAction::Execute(Event event)
{
if (!event.getPacket().empty()) {
WorldPacket packet = event.getPacket();
if (packet.GetOpcode() == SMSG_GROUP_LIST) {
uint8 groupType;
Group::MemberSlot slot;
packet >> groupType;
packet >> slot.group;
packet >> slot.flags;
packet >> slot.roles;
if (groupType & GROUPTYPE_LFG)
{
uint8 status;
uint32 dungeon;
packet >> status;
packet >> dungeon;
}
ObjectGuid guid;
uint32 counter;
uint32 membersCount;
packet >> guid;
packet >> counter;
packet >> membersCount;
if (membersCount != 0) {
return false;
}
}
}
sPlayerbotDbStore->Reset(botAI);
botAI->ResetStrategies(false);
botAI->TellMaster("AI was reset to defaults");