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Rebuild talents command
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@@ -16,15 +16,19 @@ class ChangeTalentsAction : public Action
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ChangeTalentsAction(PlayerbotAI* botAI, std::string const name = "talents") : Action(botAI, name) { }
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bool Execute(Event event);
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bool AutoSelectTalents(std::ostringstream* out);
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// bool AutoSelectTalents(std::ostringstream* out);
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private:
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std::vector<TalentPath*> getPremadePaths(std::string const findName);
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std::vector<TalentPath*> getPremadePaths(TalentSpec* oldSpec);
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TalentPath* getPremadePath(uint32 id);
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void listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out);
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TalentPath* PickPremadePath(std::vector<TalentPath*> paths, bool useProbability);
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TalentSpec* GetBestPremadeSpec(uint32 spec);
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// std::vector<TalentPath*> getPremadePaths(std::string const findName);
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// std::vector<TalentPath*> getPremadePaths(TalentSpec* oldSpec);
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// TalentPath* getPremadePath(uint32 id);
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// void listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out);
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// TalentPath* PickPremadePath(std::vector<TalentPath*> paths, bool useProbability);
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// TalentSpec* GetBestPremadeSpec(uint32 spec);
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std::string TalentsHelp();
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std::string SpecList();
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std::string SpecPick(std::string param);
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std::string SpecApply(std::string param);
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};
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class AutoSetTalentsAction : public ChangeTalentsAction
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