better movement

This commit is contained in:
Yunfan Li
2023-09-05 00:12:48 +08:00
parent 0c3b5805cf
commit 1aaa1f8507
4 changed files with 31 additions and 28 deletions

View File

@@ -34,22 +34,22 @@ WorldLocation MoveAheadFormation::GetLocation()
float y = loc.GetPositionY();
float z = loc.GetPositionZ();
if (master->isMoving())
{
float ori = master->GetOrientation();
float x1 = x + sPlayerbotAIConfig->tooCloseDistance * cos(ori);
float y1 = y + sPlayerbotAIConfig->tooCloseDistance * sin(ori);
float ground = master->GetMap()->GetHeight(x1, y1, z);
if (ground > INVALID_HEIGHT)
{
x = x1;
y = y1;
}
}
// if (master->isMoving())
// {
// float ori = master->GetOrientation();
// float x1 = x + sPlayerbotAIConfig->tooCloseDistance * cos(ori);
// float y1 = y + sPlayerbotAIConfig->tooCloseDistance * sin(ori);
// float ground = master->GetMap()->GetHeight(x1, y1, z);
// if (ground > INVALID_HEIGHT)
// {
// x = x1;
// y = y1;
// }
// }
float ground = master->GetMap()->GetHeight(x, y, z);
if (ground <= INVALID_HEIGHT)
return Formation::NullLocation;
// float ground = master->GetMap()->GetHeight(x, y, z);
// if (ground <= INVALID_HEIGHT)
// return Formation::NullLocation;
//z += CONTACT_DISTANCE;
//bot->UpdateAllowedPositionZ(x, y, z);
@@ -88,7 +88,7 @@ class NearFormation : public MoveAheadFormation
float x = master->GetPositionX() + cos(angle) * range;
float y = master->GetPositionY() + sin(angle) * range;
float z = master->GetPositionZ();
float ground = master->GetMap()->GetHeight(x, y, z);
float ground = master->GetMap()->GetHeight(x, y, z + 30.0f);
if (ground <= INVALID_HEIGHT)
return Formation::NullLocation;
@@ -126,7 +126,7 @@ class ChaosFormation : public MoveAheadFormation
float x = master->GetPositionX() + cos(angle) * range + dx;
float y = master->GetPositionY() + sin(angle) * range + dy;
float z = master->GetPositionZ();
float ground = master->GetMap()->GetHeight(x, y, z);
float ground = master->GetMap()->GetHeight(x, y, z + 30.0f);
if (ground <= INVALID_HEIGHT)
return Formation::NullLocation;
@@ -183,7 +183,7 @@ class CircleFormation : public MoveFormation
float x = target->GetPositionX() + cos(angle) * range;
float y = target->GetPositionY() + sin(angle) * range;
float z = target->GetPositionZ();
float ground = target->GetMap()->GetHeight(x, y, z);
float ground = target->GetMap()->GetHeight(x, y, z + 30.0f);
if (ground <= INVALID_HEIGHT)
return Formation::NullLocation;
@@ -327,7 +327,7 @@ class FarFormation : public FollowFormation
float y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
float z = master->GetPositionZ();
float ground = master->GetMap()->GetHeight(x, y, z);
float ground = master->GetMap()->GetHeight(x, y, z + 30.0f);
if (ground <= INVALID_HEIGHT)
{
float minDist = 0, minX = 0, minY = 0;
@@ -336,7 +336,7 @@ class FarFormation : public FollowFormation
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
float dist = sServerFacade->GetDistance2d(bot, x, y);
float ground = master->GetMap()->GetHeight(x, y, z);
float ground = master->GetMap()->GetHeight(x, y, z + 30.0f);
if (ground > INVALID_HEIGHT && (!minDist || minDist > dist))
{
minDist = dist;
@@ -613,7 +613,7 @@ WorldLocation MoveFormation::MoveSingleLine(std::vector<Player*> line, float dif
float lx = x + cos(angle) * radius;
float ly = y + sin(angle) * radius;
float lz = cz;
float ground = bot->GetMap()->GetHeight(lx, ly, lz);
float ground = bot->GetMap()->GetHeight(lx, ly, lz + 30.0f);
if (ground <= INVALID_HEIGHT)
return Formation::NullLocation;