Allow spell casting during movement

This commit is contained in:
Yunfan Li
2024-08-03 15:37:10 +08:00
parent 7227ff11ab
commit 1a92743dfd
8 changed files with 263 additions and 221 deletions

View File

@@ -39,6 +39,8 @@ protected:
void WaitForReach(float distance);
bool IsMovingAllowed(Unit* target);
bool IsMovingAllowed(uint32 mapId, float x, float y, float z);
bool IsDuplicateMove(uint32 mapId, float x, float y, float z);
bool IsWaitingForLastMove();
bool IsMovingAllowed();
bool Flee(Unit* target);
void ClearIdleState();