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Allow spell casting during movement
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@@ -39,6 +39,8 @@ protected:
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void WaitForReach(float distance);
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bool IsMovingAllowed(Unit* target);
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bool IsMovingAllowed(uint32 mapId, float x, float y, float z);
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bool IsDuplicateMove(uint32 mapId, float x, float y, float z);
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bool IsWaitingForLastMove();
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bool IsMovingAllowed();
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bool Flee(Unit* target);
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void ClearIdleState();
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