Miscs for spell casting

This commit is contained in:
Yunfan Li
2024-01-30 14:02:50 +08:00
parent 32eec3ebf1
commit 1a11ec0717
5 changed files with 17 additions and 10 deletions

View File

@@ -61,7 +61,7 @@ class DpsPaladinStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
{
return new ActionNode ("crusader strike",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("melee"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
ACTION_NODE_A(repentance, "repentance", "hammer of justice");

View File

@@ -40,7 +40,7 @@ void PaladinCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void PaladinBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("divine favor", NextAction::array(0, new NextAction("divine favor", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("divine favor", NextAction::array(0, new NextAction("divine favor", ACTION_HIGH + 1), nullptr)));
}
void PaladinCcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)