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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-17 18:55:41 +00:00
[Avoid aoe] Crash fix and cover more spell
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@@ -120,15 +120,13 @@ bool HasAreaDebuffValue::Calculate()
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Aura* AreaDebuffValue::Calculate()
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{
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Unit::AuraApplicationMap& map = bot->GetAppliedAuras();
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for (Unit::AuraApplicationMap::iterator i = map.begin(); i != map.end(); ++i)
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{
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Aura *aura = i->second->GetBase();
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if (!aura)
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continue;
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AuraObjectType type = aura->GetType();
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// bool is_area = aura->IsArea();
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// Unit::AuraApplicationMap& map = bot->GetAppliedAuras();
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Unit::AuraEffectList const& auras = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
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for (auto i = auras.begin(); i != auras.end(); ++i)
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{
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AuraEffect* aurEff = *i;
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Aura *aura = aurEff->GetBase();
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AuraObjectType type = aura->GetType();
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bool isPositive = aura->GetSpellInfo()->IsPositive();
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if (type == DYNOBJ_AURA_TYPE && !isPositive) {
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DynamicObject* dynOwner = aura->GetDynobjOwner();
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@@ -137,6 +135,23 @@ Aura* AreaDebuffValue::Calculate()
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}
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return aura;
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}
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}
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}
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// for (Unit::AuraApplicationMap::iterator i = map.begin(); i != map.end(); ++i)
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// {
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// Aura *aura = i->second->GetBase();
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// if (!aura)
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// continue;
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// AuraObjectType type = aura->GetType();
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// // bool is_area = aura->IsArea();
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// bool isPositive = aura->GetSpellInfo()->IsPositive();
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// if (type == DYNOBJ_AURA_TYPE && !isPositive) {
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// DynamicObject* dynOwner = aura->GetDynobjOwner();
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// if (!dynOwner) {
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// continue;
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// }
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// return aura;
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// }
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// }
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return nullptr;
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}
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@@ -27,7 +27,7 @@ class NearestGameObjects : public ObjectGuidListCalculatedValue
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class NearestTrapWithDamageValue : public ObjectGuidListCalculatedValue
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{
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public:
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NearestTrapWithDamageValue(PlayerbotAI* botAI, float range = 10.0f) :
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NearestTrapWithDamageValue(PlayerbotAI* botAI, float range = 15.0f) :
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ObjectGuidListCalculatedValue(botAI, "nearest trap with damage", 1 * 1000), range(range) { }
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protected:
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@@ -14,8 +14,8 @@ class PlayerbotAI;
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class NearestUnitsValue : public ObjectGuidListCalculatedValue
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{
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public:
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NearestUnitsValue(PlayerbotAI* botAI, std::string const name = "nearest units", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false) :
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ObjectGuidListCalculatedValue(botAI, name, 1), range(range), ignoreLos(ignoreLos) { }
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NearestUnitsValue(PlayerbotAI* botAI, std::string const name = "nearest units", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false, uint32 checkInterval = 1) :
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ObjectGuidListCalculatedValue(botAI, name, checkInterval), range(range), ignoreLos(ignoreLos) { }
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GuidVector Calculate() override;
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@@ -5,9 +5,14 @@
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#include "PossibleTargetsValue.h"
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#include "AttackersValue.h"
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#include "CellImpl.h"
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#include "DBCStructure.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Playerbots.h"
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#include "SharedDefines.h"
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#include "SpellAuraDefines.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "Unit.h"
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void PossibleTargetsValue::FindUnits(std::list<Unit*>& targets)
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@@ -31,7 +36,26 @@ void PossibleTriggersValue::FindUnits(std::list<Unit*>& targets)
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bool PossibleTriggersValue::AcceptUnit(Unit* unit)
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{
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return unit->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) && unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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return true; // AttackersValue::IsPossibleTarget(unit, bot, range);
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if (!unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) {
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return false;
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}
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Unit::AuraEffectList const& auras = unit->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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for (auto i = auras.begin(); i != auras.end(); ++i)
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{
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AuraEffect* aurEff = *i;
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const SpellInfo* spellInfo = aurEff->GetSpellInfo();
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if (!spellInfo)
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continue;
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const SpellInfo* triggerSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[aurEff->GetEffIndex()].TriggerSpell);
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if (!triggerSpellInfo)
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continue;
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for (int j = 0; j < MAX_SPELL_EFFECTS; j++) {
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if (triggerSpellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) {
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return true;
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}
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}
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}
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return false;
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// return true; // AttackersValue::IsPossibleTarget(unit, bot, range);
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}
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@@ -30,8 +30,8 @@ class AllTargetsValue : public PossibleTargetsValue
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class PossibleTriggersValue : public NearestUnitsValue
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{
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public:
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PossibleTriggersValue(PlayerbotAI* botAI, std::string const name = "possible targets", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = true):
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NearestUnitsValue(botAI, name, range, ignoreLos) { }
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PossibleTriggersValue(PlayerbotAI* botAI, std::string const name = "possible triggers", float range = 15.0f, bool ignoreLos = true):
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NearestUnitsValue(botAI, name, range, ignoreLos, 1 * 1000) { }
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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