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[Avoid aoe] Crash fix and cover more spell
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@@ -78,7 +78,6 @@ bool TellAuraAction::Execute(Event event)
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Aura * aura = i->second->GetBase();
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if (!aura)
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continue;
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const std::string auraName = aura->GetSpellInfo()->SpellName[0];
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sLog->outMessage("playerbot", LOG_LEVEL_DEBUG, "Info of Aura - name: " + auraName);
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AuraObjectType type = aura->GetType();
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