FIX: Refactor/restore ..AssistOfIndex Functions

FIX: Refactor/restore IsAssistTankOfIndex, IsRangedDpsAssistantOfIndex, and IsHealAssistantOfIndex to improve readability, and modernize the approach using std::vector.

- Restores their original behavior, previously incorrectly optimized in https://github.com/mod-playerbots/mod-playerbots/pull/865
- Removed redundant double group iteration
- Refactored as per original PR's intent
- +Index/member validity check
This commit is contained in:
SaW
2025-10-27 21:17:52 +01:00
committed by GitHub
parent 7237b154e0
commit 1848fb553a

View File

@@ -1769,80 +1769,6 @@ bool PlayerbotAI::IsCombo(Player* player)
(player->getClass() == CLASS_DRUID && player->HasAura(768)); // cat druid
}
bool PlayerbotAI::IsRangedDps(Player* player, bool bySpec) { return IsRanged(player, bySpec) && IsDps(player, bySpec); }
bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
{
Group* group = player->GetGroup();
if (!group)
{
return false;
}
int counter = 0;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsHeal(member)) // Check if the member is a healer
{
bool isAssistant = group->IsAssistant(member->GetGUID());
// Check if the index matches for both assistant and non-assistant healers
if ((isAssistant && index == counter) || (!isAssistant && index == counter))
{
return player == member;
}
counter++;
}
}
return false;
}
bool PlayerbotAI::IsRangedDpsAssistantOfIndex(Player* player, int index)
{
Group* group = player->GetGroup();
if (!group)
{
return false;
}
int counter = 0;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsRangedDps(member)) // Check if the member is a ranged DPS
{
bool isAssistant = group->IsAssistant(member->GetGUID());
// Check the index for both assistant and non-assistant ranges
if ((isAssistant && index == counter) || (!isAssistant && index == counter))
{
return player == member;
}
counter++;
}
}
return false;
}
bool PlayerbotAI::HasAggro(Unit* unit)
{
if (!unit)
@@ -2298,54 +2224,107 @@ uint32 PlayerbotAI::GetGroupTankNum(Player* player)
return result;
}
bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
{
Group* group = player->GetGroup();
if (!group)
return false;
std::vector<Player*> assistantHealers;
std::vector<Player*> nonAssistantHealers;
std::vector<Player*> allHealers;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
continue;
if (IsHeal(member))
{
if (group->IsAssistant(member->GetGUID()))
assistantHealers.push_back(member);
else
nonAssistantHealers.push_back(member);
}
}
// Combine: assistants before non-assistants
allHealers.insert(allHealers.end(), assistantHealers.begin(), assistantHealers.end());
allHealers.insert(allHealers.end(), nonAssistantHealers.begin(), nonAssistantHealers.end());
// Return true if index is valid and matches healer at that index
return (index >= 0 && index < static_cast<int>(allHealers.size())) ? player == allHealers[index] : false;
}
bool PlayerbotAI::IsRangedDps(Player* player, bool bySpec) { return IsRanged(player, bySpec) && IsDps(player, bySpec); }
bool PlayerbotAI::IsRangedDpsAssistantOfIndex(Player* player, int index)
{
Group* group = player->GetGroup();
if (!group)
return false;
std::vector<Player*> assistantRangedDps;
std::vector<Player*> nonAssistantRangedDps;
std::vector<Player*> allRangedDps;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
continue;
if (IsRangedDps(member))
{
if (group->IsAssistant(member->GetGUID()))
assistantRangedDps.push_back(member);
else
nonAssistantRangedDps.push_back(member);
}
}
// Combine: assistants before non-assistants
allRangedDps.insert(allRangedDps.end(), assistantRangedDps.begin(), assistantRangedDps.end());
allRangedDps.insert(allRangedDps.end(), nonAssistantRangedDps.begin(), nonAssistantRangedDps.end());
// Return true if index is valid and matches DPS at that index, otherwise false
return (index >= 0 && index < static_cast<int>(allRangedDps.size())) ? player == allRangedDps[index] : false;
}
bool PlayerbotAI::IsAssistTank(Player* player) { return IsTank(player) && !IsMainTank(player); }
bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
{
Group* group = player->GetGroup();
if (!group)
{
return false;
}
int counter = 0;
std::vector<Player*> assistTanks;
std::vector<Player*> nonAssistTanks;
std::vector<Player*> allTanks;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (group->IsAssistant(member->GetGUID()) && IsAssistTank(member))
if (IsAssistTank(member))
{
if (index == counter)
{
return player == member;
}
counter++;
if (group->IsAssistant(member->GetGUID()))
assistTanks.push_back(member);
else
nonAssistTanks.push_back(member);
}
}
// not enough
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
// Combine: assistants before non-assistants
allTanks.insert(allTanks.end(), assistTanks.begin(), assistTanks.end());
allTanks.insert(allTanks.end(), nonAssistTanks.begin(), nonAssistTanks.end());
if (!group->IsAssistant(member->GetGUID()) && IsAssistTank(member))
{
if (index == counter)
{
return player == member;
}
counter++;
}
}
return false;
// Return true if index is valid and matches tank at that index, otherwise false
return (index >= 0 && index < static_cast<int>(allTanks.size())) ? player == allTanks[index] : false;
}
namespace acore