mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 17:39:09 +00:00
Add quest rewards to gear initialization
This commit is contained in:
@@ -99,10 +99,11 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
"slice and dice", NextAction::array(0, new NextAction("slice and dice", ACTION_HIGH + 2), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("combo points available",
|
||||
NextAction::array(0, new NextAction("rupture", ACTION_HIGH + 1), nullptr)));
|
||||
NextAction::array(0, new NextAction("rupture", ACTION_HIGH + 1),
|
||||
new NextAction("eviscerate", ACTION_HIGH), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("target with combo points almost dead",
|
||||
NextAction::array(0, new NextAction("eviscerate", ACTION_HIGH + 1), nullptr)));
|
||||
NextAction::array(0, new NextAction("eviscerate", ACTION_HIGH + 2), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium threat", NextAction::array(0, new NextAction("vanish", ACTION_HIGH), nullptr)));
|
||||
@@ -111,8 +112,8 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
new TriggerNode("low health", NextAction::array(0, new NextAction("evasion", ACTION_HIGH + 9),
|
||||
new NextAction("feint", ACTION_HIGH + 8), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("critical health", NextAction::array(0, new NextAction("cloak of shadows", ACTION_HIGH + 7), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"critical health", NextAction::array(0, new NextAction("cloak of shadows", ACTION_HIGH + 7), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("kick", NextAction::array(0, new NextAction("kick", ACTION_INTERRUPT + 2), nullptr)));
|
||||
@@ -128,8 +129,8 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(
|
||||
new TriggerNode("light aoe", NextAction::array(0, new NextAction("blade flurry", ACTION_HIGH + 3), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("blade flurry", NextAction::array(0, new NextAction("blade flurry", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode("blade flurry",
|
||||
NextAction::array(0, new NextAction("blade flurry", ACTION_HIGH + 2), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"enemy out of melee",
|
||||
|
||||
Reference in New Issue
Block a user