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https://github.com/mod-playerbots/mod-playerbots.git
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major class spells
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@@ -90,7 +90,7 @@ SPELL_ACTION(CastSilenceAction, "silence");
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ENEMY_HEALER_ACTION(CastSilenceOnEnemyHealerAction, "silence");
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// shadow talents 2.4.3
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DEBUFF_CHECKISOWNER_ACTION(CastVampiricTouchAction, "vampiric touch");
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DEBUFF_ENEMY_ACTION(CastVampiricTouchOnAttackerAction, "vampiric touch");
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// racials
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DEBUFF_CHECKISOWNER_ACTION(CastDevouringPlagueAction, "devouring plague");
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BUFF_ACTION(CastTouchOfWeaknessAction, "touch of weakness");
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@@ -77,6 +77,7 @@ class PriestTriggerFactoryInternal : public NamedObjectContext<Trigger>
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creators["divine spirit on party"] = &PriestTriggerFactoryInternal::divine_spirit_on_party;
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creators["inner fire"] = &PriestTriggerFactoryInternal::inner_fire;
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creators["vampiric touch"] = &PriestTriggerFactoryInternal::vampiric_touch;
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creators["vampiric touch on attacker"] = &PriestTriggerFactoryInternal::vampiric_touch_on_attacker;
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creators["shadowform"] = &PriestTriggerFactoryInternal::shadowform;
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creators["vampiric embrace"] = &PriestTriggerFactoryInternal::vampiric_embrace;
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creators["power infusion"] = &PriestTriggerFactoryInternal::power_infusion;
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@@ -103,6 +104,7 @@ class PriestTriggerFactoryInternal : public NamedObjectContext<Trigger>
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static Trigger* vampiric_embrace(PlayerbotAI* botAI) { return new VampiricEmbraceTrigger(botAI); }
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static Trigger* shadowform(PlayerbotAI* botAI) { return new ShadowformTrigger(botAI); }
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static Trigger* vampiric_touch(PlayerbotAI* botAI) { return new VampiricTouchTrigger(botAI); }
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static Trigger* vampiric_touch_on_attacker(PlayerbotAI* botAI) { return new VampiricTouchOnAttackerTrigger(botAI); }
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static Trigger* devouring_plague(PlayerbotAI* botAI) { return new DevouringPlagueTrigger(botAI); }
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static Trigger* shadow_word_pain(PlayerbotAI* botAI) { return new PowerWordPainTrigger(botAI); }
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static Trigger* shadow_word_pain_on_attacker(PlayerbotAI* botAI) { return new PowerWordPainOnAttackerTrigger(botAI); }
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@@ -182,6 +184,7 @@ class PriestAiObjectContextInternal : public NamedObjectContext<Action>
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creators["circle of healing"] = &PriestAiObjectContextInternal::circle_of_healing;
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creators["psychic scream"] = &PriestAiObjectContextInternal::psychic_scream;
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creators["vampiric touch"] = &PriestAiObjectContextInternal::vampiric_touch;
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creators["vampiric touch on attacker"] = &PriestAiObjectContextInternal::vampiric_touch_on_attacker;
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creators["vampiric embrace"] = &PriestAiObjectContextInternal::vampiric_embrace;
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creators["dispersion"] = &PriestAiObjectContextInternal::dispersion;
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creators["shadow protection"] = &PriestAiObjectContextInternal::shadow_protection;
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@@ -230,6 +233,7 @@ class PriestAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* dispersion(PlayerbotAI* botAI) { return new CastDispersionAction(botAI); }
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static Action* vampiric_embrace(PlayerbotAI* botAI) { return new CastVampiricEmbraceAction(botAI); }
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static Action* vampiric_touch(PlayerbotAI* botAI) { return new CastVampiricTouchAction(botAI); }
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static Action* vampiric_touch_on_attacker(PlayerbotAI* botAI) { return new CastVampiricTouchOnAttackerAction(botAI); }
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static Action* psychic_scream(PlayerbotAI* botAI) { return new CastPsychicScreamAction(botAI); }
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static Action* circle_of_healing(PlayerbotAI* botAI) { return new CastCircleOfHealingAction(botAI); }
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static Action* resurrection(PlayerbotAI* botAI) { return new CastResurrectionAction(botAI); }
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@@ -14,6 +14,7 @@ DEBUFF_CHECKISOWNER_TRIGGER(HolyFireTrigger, "holy fire");
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DEBUFF_CHECKISOWNER_TRIGGER(PowerWordPainTrigger, "shadow word: pain");
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DEBUFF_ENEMY_TRIGGER(PowerWordPainOnAttackerTrigger, "shadow word: pain");
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DEBUFF_CHECKISOWNER_TRIGGER(VampiricTouchTrigger, "vampiric touch");
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DEBUFF_ENEMY_TRIGGER(VampiricTouchOnAttackerTrigger, "vampiric touch on attacker");
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BUFF_TRIGGER(VampiricEmbraceTrigger, "vampiric embrace");
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CURE_TRIGGER(DispelMagicTrigger, "dispel magic", DISPEL_MAGIC);
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CURE_PARTY_TRIGGER(DispelMagicPartyMemberTrigger, "dispel magic", DISPEL_MAGIC);
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@@ -38,8 +38,9 @@ void ShadowPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void ShadowPriestAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("shadow word: pain on attacker", NextAction::array(0, new NextAction("shadow word: pain on attacker", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("mind sear", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode("shadow word: pain on attacker", NextAction::array(0, new NextAction("shadow word: pain on attacker", ACTION_NORMAL + 5), nullptr)));
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triggers.push_back(new TriggerNode("vampiric touch on attacker", NextAction::array(0, new NextAction("vampiric touch on attacker", ACTION_NORMAL + 4), nullptr)));
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// triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("mind sear", ACTION_HIGH + 4), nullptr)));
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}
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void ShadowPriestDebuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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