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rndbot initialization
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@@ -130,8 +130,9 @@ class PlayerbotFactory : public InventoryAction
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void InitAvailableSpells();
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void InitClassSpells();
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void InitSpecialSpells();
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void InitTalentsTree(bool incremental);
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void InitTalentsTree(bool incremental = false, bool use_template = true);
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void InitTalents(uint32 specNo);
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void InitTalentsByTemplate(uint32 specNo);
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void InitQuests(std::list<uint32>& questMap);
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void InitPet();
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void ClearInventory();
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@@ -163,6 +164,9 @@ class PlayerbotFactory : public InventoryAction
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void LoadEnchantContainer();
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void ApplyEnchantTemplate();
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void ApplyEnchantTemplate(uint8 spec);
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float CalculateItemScore(uint32 item_id);
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bool IsShieldTank();
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bool NotSameArmorType(uint32 item_subclass_armor);
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EnchantContainer::const_iterator GetEnchantContainerBegin() { return m_EnchantContainer.begin(); }
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EnchantContainer::const_iterator GetEnchantContainerEnd() { return m_EnchantContainer.end(); }
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