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Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -48,7 +48,7 @@ void session(socket_ptr sock)
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std::string buffer, request;
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while (ReadLine(sock, &buffer, &request))
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{
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std::string const response = sRandomPlayerbotMgr->HandleRemoteCommand(request) + "\n";
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std::string const response = sRandomPlayerbotMgr.HandleRemoteCommand(request) + "\n";
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boost::asio::write(*sock, boost::asio::buffer(response.c_str(), response.size()));
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request = "";
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}
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@@ -72,19 +72,19 @@ void server(Acore::Asio::IoContext& io_service, short port)
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void Run()
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{
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if (!sPlayerbotAIConfig->commandServerPort)
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if (!sPlayerbotAIConfig.commandServerPort)
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{
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return;
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}
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std::ostringstream s;
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s << "Starting Playerbots Command Server on port " << sPlayerbotAIConfig->commandServerPort;
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s << "Starting Playerbots Command Server on port " << sPlayerbotAIConfig.commandServerPort;
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LOG_INFO("playerbots", "{}", s.str().c_str());
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try
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{
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Acore::Asio::IoContext io_service;
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server(io_service, sPlayerbotAIConfig->commandServerPort);
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server(io_service, sPlayerbotAIConfig.commandServerPort);
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}
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catch (std::exception& e)
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@@ -9,17 +9,24 @@
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class PlayerbotCommandServer
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{
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public:
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PlayerbotCommandServer() {}
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virtual ~PlayerbotCommandServer() {}
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static PlayerbotCommandServer* instance()
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static PlayerbotCommandServer& instance()
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{
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static PlayerbotCommandServer instance;
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return &instance;
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return instance;
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}
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void Start();
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private:
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PlayerbotCommandServer() = default;
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~PlayerbotCommandServer() = default;
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PlayerbotCommandServer(const PlayerbotCommandServer&) = delete;
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PlayerbotCommandServer& operator=(const PlayerbotCommandServer&) = delete;
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PlayerbotCommandServer(PlayerbotCommandServer&&) = delete;
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PlayerbotCommandServer& operator=(PlayerbotCommandServer&&) = delete;
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};
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#define sPlayerbotCommandServer PlayerbotCommandServer::instance()
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#endif
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