Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

View File

@@ -48,7 +48,7 @@ void session(socket_ptr sock)
std::string buffer, request;
while (ReadLine(sock, &buffer, &request))
{
std::string const response = sRandomPlayerbotMgr->HandleRemoteCommand(request) + "\n";
std::string const response = sRandomPlayerbotMgr.HandleRemoteCommand(request) + "\n";
boost::asio::write(*sock, boost::asio::buffer(response.c_str(), response.size()));
request = "";
}
@@ -72,19 +72,19 @@ void server(Acore::Asio::IoContext& io_service, short port)
void Run()
{
if (!sPlayerbotAIConfig->commandServerPort)
if (!sPlayerbotAIConfig.commandServerPort)
{
return;
}
std::ostringstream s;
s << "Starting Playerbots Command Server on port " << sPlayerbotAIConfig->commandServerPort;
s << "Starting Playerbots Command Server on port " << sPlayerbotAIConfig.commandServerPort;
LOG_INFO("playerbots", "{}", s.str().c_str());
try
{
Acore::Asio::IoContext io_service;
server(io_service, sPlayerbotAIConfig->commandServerPort);
server(io_service, sPlayerbotAIConfig.commandServerPort);
}
catch (std::exception& e)

View File

@@ -9,17 +9,24 @@
class PlayerbotCommandServer
{
public:
PlayerbotCommandServer() {}
virtual ~PlayerbotCommandServer() {}
static PlayerbotCommandServer* instance()
static PlayerbotCommandServer& instance()
{
static PlayerbotCommandServer instance;
return &instance;
return instance;
}
void Start();
private:
PlayerbotCommandServer() = default;
~PlayerbotCommandServer() = default;
PlayerbotCommandServer(const PlayerbotCommandServer&) = delete;
PlayerbotCommandServer& operator=(const PlayerbotCommandServer&) = delete;
PlayerbotCommandServer(PlayerbotCommandServer&&) = delete;
PlayerbotCommandServer& operator=(PlayerbotCommandServer&&) = delete;
};
#define sPlayerbotCommandServer PlayerbotCommandServer::instance()
#endif