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Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -21,9 +21,9 @@ bool TravelAction::Execute(Event event)
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Unit* newTarget = nullptr;
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std::list<Unit*> targets;
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Acore::AnyUnitInObjectRangeCheck u_check(bot, sPlayerbotAIConfig->sightDistance * 2);
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Acore::AnyUnitInObjectRangeCheck u_check(bot, sPlayerbotAIConfig.sightDistance * 2);
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Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
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Cell::VisitObjects(bot, searcher, sPlayerbotAIConfig->sightDistance);
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Cell::VisitObjects(bot, searcher, sPlayerbotAIConfig.sightDistance);
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for (Unit* unit : targets)
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{
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@@ -77,7 +77,7 @@ bool MoveToDarkPortalAction::Execute(Event event)
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if (bot->GetTeamId() == TEAM_ALLIANCE)
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{
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Quest const* quest = sObjectMgr->GetQuestTemplate(10119);
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CreatureData const* creatureData = sRandomPlayerbotMgr->GetCreatureDataByEntry(16841);
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CreatureData const* creatureData = sRandomPlayerbotMgr.GetCreatureDataByEntry(16841);
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if (quest && creatureData)
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{
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auto creatureBounds =
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@@ -89,7 +89,7 @@ bool MoveToDarkPortalAction::Execute(Event event)
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else
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{
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Quest const* quest = sObjectMgr->GetQuestTemplate(9407);
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CreatureData const* creatureData = sRandomPlayerbotMgr->GetCreatureDataByEntry(19254);
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CreatureData const* creatureData = sRandomPlayerbotMgr.GetCreatureDataByEntry(19254);
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if (quest && creatureData)
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{
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auto creatureBounds =
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