Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

View File

@@ -21,9 +21,9 @@ bool TravelAction::Execute(Event event)
Unit* newTarget = nullptr;
std::list<Unit*> targets;
Acore::AnyUnitInObjectRangeCheck u_check(bot, sPlayerbotAIConfig->sightDistance * 2);
Acore::AnyUnitInObjectRangeCheck u_check(bot, sPlayerbotAIConfig.sightDistance * 2);
Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
Cell::VisitObjects(bot, searcher, sPlayerbotAIConfig->sightDistance);
Cell::VisitObjects(bot, searcher, sPlayerbotAIConfig.sightDistance);
for (Unit* unit : targets)
{
@@ -77,7 +77,7 @@ bool MoveToDarkPortalAction::Execute(Event event)
if (bot->GetTeamId() == TEAM_ALLIANCE)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(10119);
CreatureData const* creatureData = sRandomPlayerbotMgr->GetCreatureDataByEntry(16841);
CreatureData const* creatureData = sRandomPlayerbotMgr.GetCreatureDataByEntry(16841);
if (quest && creatureData)
{
auto creatureBounds =
@@ -89,7 +89,7 @@ bool MoveToDarkPortalAction::Execute(Event event)
else
{
Quest const* quest = sObjectMgr->GetQuestTemplate(9407);
CreatureData const* creatureData = sRandomPlayerbotMgr->GetCreatureDataByEntry(19254);
CreatureData const* creatureData = sRandomPlayerbotMgr.GetCreatureDataByEntry(19254);
if (quest && creatureData)
{
auto creatureBounds =