Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

View File

@@ -118,7 +118,7 @@ std::string const QueryItemUsageAction::QueryItemUsage(ItemTemplate const* item)
std::string const QueryItemUsageAction::QueryItemPrice(ItemTemplate const* item)
{
if (!sRandomPlayerbotMgr->IsRandomBot(bot))
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
return "";
if (item->Bonding == BIND_WHEN_PICKED_UP)
@@ -133,7 +133,7 @@ std::string const QueryItemUsageAction::QueryItemPrice(ItemTemplate const* item)
{
Item* sell = *i;
int32 price =
sell->GetCount() * sell->GetTemplate()->SellPrice * sRandomPlayerbotMgr->GetSellMultiplier(bot);
sell->GetCount() * sell->GetTemplate()->SellPrice * sRandomPlayerbotMgr.GetSellMultiplier(bot);
if (!sellPrice || sellPrice > price)
sellPrice = price;
}
@@ -147,7 +147,7 @@ std::string const QueryItemUsageAction::QueryItemPrice(ItemTemplate const* item)
if (usage == ITEM_USAGE_NONE)
return msg.str();
int32 buyPrice = item->BuyPrice * sRandomPlayerbotMgr->GetBuyMultiplier(bot);
int32 buyPrice = item->BuyPrice * sRandomPlayerbotMgr.GetBuyMultiplier(bot);
if (buyPrice)
{
if (sellPrice)