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Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -118,7 +118,7 @@ std::string const QueryItemUsageAction::QueryItemUsage(ItemTemplate const* item)
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std::string const QueryItemUsageAction::QueryItemPrice(ItemTemplate const* item)
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{
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if (!sRandomPlayerbotMgr->IsRandomBot(bot))
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if (!sRandomPlayerbotMgr.IsRandomBot(bot))
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return "";
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if (item->Bonding == BIND_WHEN_PICKED_UP)
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@@ -133,7 +133,7 @@ std::string const QueryItemUsageAction::QueryItemPrice(ItemTemplate const* item)
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{
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Item* sell = *i;
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int32 price =
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sell->GetCount() * sell->GetTemplate()->SellPrice * sRandomPlayerbotMgr->GetSellMultiplier(bot);
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sell->GetCount() * sell->GetTemplate()->SellPrice * sRandomPlayerbotMgr.GetSellMultiplier(bot);
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if (!sellPrice || sellPrice > price)
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sellPrice = price;
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}
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@@ -147,7 +147,7 @@ std::string const QueryItemUsageAction::QueryItemPrice(ItemTemplate const* item)
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if (usage == ITEM_USAGE_NONE)
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return msg.str();
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int32 buyPrice = item->BuyPrice * sRandomPlayerbotMgr->GetBuyMultiplier(bot);
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int32 buyPrice = item->BuyPrice * sRandomPlayerbotMgr.GetBuyMultiplier(bot);
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if (buyPrice)
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{
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if (sellPrice)
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