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Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -136,7 +136,7 @@ std::vector<std::pair<uint32, std::string>> ListSpellsAction::GetSpellList(std::
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if (spellInfo->IsPassive())
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continue;
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SkillLineAbilityEntry const* skillLine = sPlayerbotSpellRepository->GetSkillLine(itr->first);
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SkillLineAbilityEntry const* skillLine = PlayerbotSpellRepository::Instance().GetSkillLine(itr->first);
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if (skill != SKILL_NONE && (!skillLine || skillLine->SkillLine != skill))
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continue;
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@@ -175,7 +175,7 @@ std::vector<std::pair<uint32, std::string>> ListSpellsAction::GetSpellList(std::
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FindItemByIdVisitor visitor(itemid);
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uint32 reagentsInInventory = InventoryAction::GetItemCount(&visitor);
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bool buyable = sPlayerbotSpellRepository->IsItemBuyable(itemid);
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bool buyable = PlayerbotSpellRepository::Instance().IsItemBuyable(itemid);
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if (!buyable)
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{
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uint32 craftable = reagentsInInventory / reagentsRequired;
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@@ -303,4 +303,4 @@ bool ListSpellsAction::Execute(Event event)
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botAI->TellMasterNoFacing(i->second);
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return true;
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}
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}
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