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Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -107,14 +107,14 @@ uint32 ListQuestsAction::ListQuests(bool completed, bool silent, QuestTravelDeta
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if (travelDetail == QUEST_TRAVEL_DETAIL_SUMMARY)
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{
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std::vector<TravelDestination*> allDestinations =
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sTravelMgr->getQuestTravelDestinations(bot, questId, true, true, -1);
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TravelMgr::instance().getQuestTravelDestinations(bot, questId, true, true, -1);
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std::vector<TravelDestination*> availDestinations =
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sTravelMgr->getQuestTravelDestinations(bot, questId, botAI->GetMaster(), false, -1);
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TravelMgr::instance().getQuestTravelDestinations(bot, questId, botAI->GetMaster(), false, -1);
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uint32 desTot = allDestinations.size();
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uint32 desAvail = availDestinations.size();
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uint32 desFull = desAvail - sTravelMgr->getQuestTravelDestinations(bot, questId, false, false, -1).size();
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uint32 desRange = desAvail - sTravelMgr->getQuestTravelDestinations(bot, questId, false, false).size();
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uint32 desFull = desAvail - TravelMgr::instance().getQuestTravelDestinations(bot, questId, false, false, -1).size();
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uint32 desRange = desAvail - TravelMgr::instance().getQuestTravelDestinations(bot, questId, false, false).size();
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uint32 tpoints = 0;
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uint32 apoints = 0;
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@@ -140,7 +140,7 @@ uint32 ListQuestsAction::ListQuests(bool completed, bool silent, QuestTravelDeta
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{
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uint32 limit = 0;
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std::vector<TravelDestination*> allDestinations =
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sTravelMgr->getQuestTravelDestinations(bot, questId, true, true, -1);
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TravelMgr::instance().getQuestTravelDestinations(bot, questId, true, true, -1);
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std::sort(allDestinations.begin(), allDestinations.end(),
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[botPos](TravelDestination* i, TravelDestination* j) {
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