Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

View File

@@ -82,7 +82,7 @@ bool CastSpellAction::isPossible()
{
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
{
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && botAI->HasRealPlayerMaster()))
if (!sPlayerbotAIConfig.logInGroupOnly || (bot->GetGroup() && botAI->HasRealPlayerMaster()))
{
LOG_DEBUG("playerbots", "Can cast spell failed. Vehicle. - bot name: {}", bot->GetName());
}
@@ -94,7 +94,7 @@ bool CastSpellAction::isPossible()
if (spell == "mount" && bot->IsInCombat())
{
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && botAI->HasRealPlayerMaster()))
if (!sPlayerbotAIConfig.logInGroupOnly || (bot->GetGroup() && botAI->HasRealPlayerMaster()))
{
LOG_DEBUG("playerbots", "Can cast spell failed. Mount. - bot name: {}", bot->GetName());
}
@@ -133,7 +133,7 @@ bool CastSpellAction::isUseful()
return spellTarget &&
AI_VALUE2(bool, "spell cast useful",
spell); // && sServerFacade->GetDistance2d(bot, spellTarget) <= (range + combatReach);
spell); // && ServerFacade::instance().GetDistance2d(bot, spellTarget) <= (range + combatReach);
}
CastMeleeSpellAction::CastMeleeSpellAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell)