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Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -87,7 +87,7 @@ namespace ai::buff
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{
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std::string castName = baseName;
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Group* g = bot->GetGroup();
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if (!g || g->GetMembersCount() < static_cast<uint32>(sPlayerbotAIConfig->minBotsForGreaterBuff))
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if (!g || g->GetMembersCount() < static_cast<uint32>(sPlayerbotAIConfig.minBotsForGreaterBuff))
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return castName; // Group too small: stay in solo mode
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if (std::string const groupName = GroupVariantFor(baseName); !groupName.empty())
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@@ -114,7 +114,7 @@ namespace ai::buff
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time_t now = std::time(nullptr);
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uint32 botLow = static_cast<uint32>(bot->GetGUID().GetCounter());
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time_t& last = s_lastWarn[ std::make_pair(botLow, groupName) ];
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if (!last || now - last >= sPlayerbotAIConfig->rpWarningCooldown) // Configurable anti-spam
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if (!last || now - last >= sPlayerbotAIConfig.rpWarningCooldown) // Configurable anti-spam
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{
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// DB Key choice in regard of the buff
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std::string key;
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@@ -132,7 +132,7 @@ namespace ai::buff
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placeholders["%group_spell"] = groupName;
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placeholders["%base_spell"] = baseName;
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std::string announceText = sPlayerbotTextMgr->GetBotTextOrDefault(key,
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std::string announceText = PlayerbotTextMgr::instance().GetBotTextOrDefault(key,
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"Out of components for %group_spell. Using %base_spell!", placeholders);
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announce(announceText);
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