Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

View File

@@ -272,9 +272,9 @@ bool MoveNearWaterAction::isPossible()
float fishingSearchWindow;
if (master)
fishingSearchWindow = sPlayerbotAIConfig->fishingDistanceFromMaster;
fishingSearchWindow = sPlayerbotAIConfig.fishingDistanceFromMaster;
else
fishingSearchWindow = sPlayerbotAIConfig->fishingDistance;
fishingSearchWindow = sPlayerbotAIConfig.fishingDistance;
WorldPosition fishingHole = FindFishingHole(botAI);
@@ -385,7 +385,7 @@ bool EquipFishingPoleAction::isUseful()
}
}
if (sRandomPlayerbotMgr->IsRandomBot(bot))
if (sRandomPlayerbotMgr.IsRandomBot(bot))
{
bot->StoreNewItemInBestSlots(FISHING_POLE, 1); // Try to get a fishing pole
return true;
@@ -396,7 +396,7 @@ bool EquipFishingPoleAction::isUseful()
return false;
std::string masterName = master->GetName();
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
std::string text = PlayerbotTextMgr::instance().GetBotTextOrDefault(
"no_fishing_pole_error", "I don't have a Fishing Pole",{});
botAI->Whisper(text, masterName);
@@ -499,7 +499,7 @@ bool EndMasterFishingAction::isUseful()
return false;
WorldPosition nearWater = FindWaterRadial(bot, bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(),
bot->GetMap(), bot->GetPhaseMask(), MIN_DISTANCE_TO_WATER, sPlayerbotAIConfig->endFishingWithMaster, 10.0f);
bot->GetMap(), bot->GetPhaseMask(), MIN_DISTANCE_TO_WATER, sPlayerbotAIConfig.endFishingWithMaster, 10.0f);
return !nearWater.IsValid();
}