Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

View File

@@ -88,7 +88,7 @@ void EmoteActionBase::InitEmotes()
bool EmoteActionBase::Emote(Unit* target, uint32 type, bool textEmote)
{
if (target && !bot->HasInArc(static_cast<float>(M_PI), target, sPlayerbotAIConfig->sightDistance))
if (target && !bot->HasInArc(static_cast<float>(M_PI), target, sPlayerbotAIConfig.sightDistance))
bot->SetFacingToObject(target);
ObjectGuid oldSelection = bot->GetTarget();
@@ -100,7 +100,7 @@ bool EmoteActionBase::Emote(Unit* target, uint32 type, bool textEmote)
if (player)
{
PlayerbotAI* playerBotAI = GET_PLAYERBOT_AI(player);
if (playerBotAI && !player->HasInArc(static_cast<float>(M_PI), bot, sPlayerbotAIConfig->sightDistance))
if (playerBotAI && !player->HasInArc(static_cast<float>(M_PI), bot, sPlayerbotAIConfig.sightDistance))
{
player->SetFacingToObject(bot);
}
@@ -133,7 +133,7 @@ Unit* EmoteActionBase::GetTarget()
for (GuidVector::iterator i = nfp.begin(); i != nfp.end(); ++i)
{
Unit* unit = botAI->GetUnit(*i);
if (unit && sServerFacade->GetDistance2d(bot, unit) < sPlayerbotAIConfig->tooCloseDistance)
if (unit && ServerFacade::instance().GetDistance2d(bot, unit) < sPlayerbotAIConfig.tooCloseDistance)
targets.push_back(unit);
}
@@ -618,8 +618,8 @@ bool EmoteActionBase::ReceiveEmote(Player* source, uint32 emote, bool verbal)
break;
}
if (source && !bot->isMoving() && !bot->HasInArc(static_cast<float>(M_PI), source, sPlayerbotAIConfig->farDistance))
sServerFacade->SetFacingTo(bot, source);
if (source && !bot->isMoving() && !bot->HasInArc(static_cast<float>(M_PI), source, sPlayerbotAIConfig.farDistance))
ServerFacade::instance().SetFacingTo(bot, source);
if (verbal)
{
@@ -689,7 +689,7 @@ bool EmoteAction::Execute(Event event)
p >> emoteId >> source;
pSource = ObjectAccessor::FindPlayer(source);
if (pSource && pSource != bot && sServerFacade->GetDistance2d(bot, pSource) < sPlayerbotAIConfig->farDistance &&
if (pSource && pSource != bot && ServerFacade::instance().GetDistance2d(bot, pSource) < sPlayerbotAIConfig.farDistance &&
emoteId != EMOTE_ONESHOT_NONE)
{
if ((pSource->GetGUID() != bot->GetGUID()) &&
@@ -737,7 +737,7 @@ bool EmoteAction::Execute(Event event)
// time_t lastEmote = AI_VALUE2(time_t, "last emote", qualifier); //not used, line marked for removal.
botAI->GetAiObjectContext()
->GetValue<time_t>("last emote", qualifier)
->Set(time(nullptr) + urand(1000, sPlayerbotAIConfig->repeatDelay) / 1000);
->Set(time(nullptr) + urand(1000, sPlayerbotAIConfig.repeatDelay) / 1000);
param = qualifier;
}