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Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -130,10 +130,10 @@ bool CastCustomSpellAction::Execute(Event event)
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return false;
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}
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if (target != bot && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig->sightDistance))
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if (target != bot && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig.sightDistance))
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{
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sServerFacade->SetFacingTo(bot, target);
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botAI->SetNextCheckDelay(sPlayerbotAIConfig->reactDelay);
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ServerFacade::instance().SetFacingTo(bot, target);
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botAI->SetNextCheckDelay(sPlayerbotAIConfig.reactDelay);
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msg << "cast " << text;
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botAI->HandleCommand(CHAT_MSG_WHISPER, msg.str(), master);
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@@ -286,7 +286,7 @@ bool CastRandomSpellAction::Execute(Event event)
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if (isCast)
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{
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if (MultiCast && ((wo && bot->HasInArc(CAST_ANGLE_IN_FRONT, wo, sPlayerbotAIConfig->sightDistance))))
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if (MultiCast && ((wo && bot->HasInArc(CAST_ANGLE_IN_FRONT, wo, sPlayerbotAIConfig.sightDistance))))
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{
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std::ostringstream cmd;
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cmd << "castnc " << chat->FormatWorldobject(wo) + " " << spellId << " " << 19;
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