Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

View File

@@ -130,10 +130,10 @@ bool CastCustomSpellAction::Execute(Event event)
return false;
}
if (target != bot && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig->sightDistance))
if (target != bot && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig.sightDistance))
{
sServerFacade->SetFacingTo(bot, target);
botAI->SetNextCheckDelay(sPlayerbotAIConfig->reactDelay);
ServerFacade::instance().SetFacingTo(bot, target);
botAI->SetNextCheckDelay(sPlayerbotAIConfig.reactDelay);
msg << "cast " << text;
botAI->HandleCommand(CHAT_MSG_WHISPER, msg.str(), master);
@@ -286,7 +286,7 @@ bool CastRandomSpellAction::Execute(Event event)
if (isCast)
{
if (MultiCast && ((wo && bot->HasInArc(CAST_ANGLE_IN_FRONT, wo, sPlayerbotAIConfig->sightDistance))))
if (MultiCast && ((wo && bot->HasInArc(CAST_ANGLE_IN_FRONT, wo, sPlayerbotAIConfig.sightDistance))))
{
std::ostringstream cmd;
cmd << "castnc " << chat->FormatWorldobject(wo) + " " << spellId << " " << 19;