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@@ -30,8 +30,9 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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"party member critical health",
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NextAction::array(0,
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new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 3),
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new NextAction("wild growth", ACTION_CRITICAL_HEAL + 2),
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new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
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new NextAction("wild growth", ACTION_CRITICAL_HEAL + 3),
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new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 2),
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new NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
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new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
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NULL)));
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