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https://github.com/mod-playerbots/mod-playerbots.git
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[Strategy] Rename "assist dps" to "healer dps"
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@@ -164,7 +164,7 @@ void ShamanCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0, new NextAction("cleanse spirit curse on party", 23.0f), nullptr)));
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}
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void ShamanAssistDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void ShamanHealerDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("healer should attack",
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@@ -45,13 +45,13 @@ public:
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std::string const getName() override { return "cure"; }
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};
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class ShamanAssistDpsStrategy : public Strategy
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class ShamanHealerDpsStrategy : public Strategy
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{
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public:
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ShamanAssistDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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ShamanHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "assist dps"; }
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std::string const getName() override { return "healer dps"; }
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};
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#endif
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@@ -26,7 +26,7 @@ public:
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creators["melee aoe"] = &ShamanStrategyFactoryInternal::melee_aoe;
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creators["caster aoe"] = &ShamanStrategyFactoryInternal::caster_aoe;
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creators["cure"] = &ShamanStrategyFactoryInternal::cure;
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creators["assist dps"] = &ShamanStrategyFactoryInternal::assist_dps;
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creators["healer dps"] = &ShamanStrategyFactoryInternal::healer_dps;
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}
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private:
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@@ -35,7 +35,7 @@ private:
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static Strategy* melee_aoe(PlayerbotAI* botAI) { return new MeleeAoeShamanStrategy(botAI); }
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static Strategy* caster_aoe(PlayerbotAI* botAI) { return new CasterAoeShamanStrategy(botAI); }
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static Strategy* cure(PlayerbotAI* botAI) { return new ShamanCureStrategy(botAI); }
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static Strategy* assist_dps(PlayerbotAI* botAI) { return new ShamanAssistDpsStrategy(botAI); }
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static Strategy* healer_dps(PlayerbotAI* botAI) { return new ShamanHealerDpsStrategy(botAI); }
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};
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class ShamanBuffStrategyFactoryInternal : public NamedObjectContext<Strategy>
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