debuff on melee attackers

This commit is contained in:
Yunfan Li
2023-08-28 17:28:36 +08:00
parent 953f09364a
commit 1136b7bfdc
17 changed files with 88 additions and 22 deletions

View File

@@ -116,6 +116,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
creators["log level"] = &ValueContext::log_level;
creators["party member without aura"] = &ValueContext::party_member_without_aura;
creators["attacker without aura"] = &ValueContext::attacker_without_aura;
creators["melee attacker without aura"] = &ValueContext::melee_attacker_without_aura;
creators["party member to heal"] = &ValueContext::party_member_to_heal;
creators["party member to resurrect"] = &ValueContext::party_member_to_resurrect;
creators["current target"] = &ValueContext::current_target;
@@ -376,6 +377,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
static UntypedValue* nearest_adds(PlayerbotAI* botAI) { return new NearestAddsValue(botAI); }
static UntypedValue* party_member_without_aura(PlayerbotAI* botAI) { return new PartyMemberWithoutAuraValue(botAI); }
static UntypedValue* attacker_without_aura(PlayerbotAI* botAI) { return new AttackerWithoutAuraTargetValue(botAI); }
static UntypedValue* melee_attacker_without_aura(PlayerbotAI* botAI) { return new MeleeAttackerWithoutAuraTargetValue(botAI); }
static UntypedValue* party_member_to_heal(PlayerbotAI* botAI) { return new PartyMemberToHeal(botAI); }
static UntypedValue* party_member_to_resurrect(PlayerbotAI* botAI) { return new PartyMemberToResurrect(botAI); }
static UntypedValue* party_member_to_dispel(PlayerbotAI* botAI) { return new PartyMemberToDispel(botAI); }