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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-18 11:15:43 +00:00
debuff on melee attackers
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@@ -116,6 +116,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
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creators["log level"] = &ValueContext::log_level;
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creators["party member without aura"] = &ValueContext::party_member_without_aura;
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creators["attacker without aura"] = &ValueContext::attacker_without_aura;
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creators["melee attacker without aura"] = &ValueContext::melee_attacker_without_aura;
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creators["party member to heal"] = &ValueContext::party_member_to_heal;
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creators["party member to resurrect"] = &ValueContext::party_member_to_resurrect;
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creators["current target"] = &ValueContext::current_target;
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@@ -376,6 +377,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
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static UntypedValue* nearest_adds(PlayerbotAI* botAI) { return new NearestAddsValue(botAI); }
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static UntypedValue* party_member_without_aura(PlayerbotAI* botAI) { return new PartyMemberWithoutAuraValue(botAI); }
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static UntypedValue* attacker_without_aura(PlayerbotAI* botAI) { return new AttackerWithoutAuraTargetValue(botAI); }
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static UntypedValue* melee_attacker_without_aura(PlayerbotAI* botAI) { return new MeleeAttackerWithoutAuraTargetValue(botAI); }
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static UntypedValue* party_member_to_heal(PlayerbotAI* botAI) { return new PartyMemberToHeal(botAI); }
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static UntypedValue* party_member_to_resurrect(PlayerbotAI* botAI) { return new PartyMemberToResurrect(botAI); }
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static UntypedValue* party_member_to_dispel(PlayerbotAI* botAI) { return new PartyMemberToDispel(botAI); }
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