debuff on melee attackers

This commit is contained in:
Yunfan Li
2023-08-28 17:28:36 +08:00
parent 953f09364a
commit 1136b7bfdc
17 changed files with 88 additions and 22 deletions

View File

@@ -8,19 +8,27 @@
Unit* AttackerWithoutAuraTargetValue::Calculate()
{
GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector >("attackers")->Get();
Unit* target = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
// Unit* target = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
uint32 max_health = 0;
Unit* result = nullptr;
for (ObjectGuid const guid : attackers)
{
Unit* unit = botAI->GetUnit(guid);
if (!unit || unit == target)
if (!unit || !unit->IsAlive())
continue;
if (bot->GetDistance(unit) > botAI->GetRange("spell"))
if (bot->GetDistance(unit) > botAI->GetRange(range))
continue;
if (!botAI->HasAura(qualifier, unit, false, true))
return unit;
if (unit->GetHealth() < max_health) {
continue;
}
if (!botAI->HasAura(qualifier, unit, false, true)) {
max_health = unit->GetHealth();
result = unit;
}
}
return nullptr;
return result;
}