debuff on melee attackers

This commit is contained in:
Yunfan Li
2023-08-28 17:28:36 +08:00
parent 953f09364a
commit 1136b7bfdc
17 changed files with 88 additions and 22 deletions

View File

@@ -136,6 +136,11 @@ Value<Unit*>* DebuffOnAttackerTrigger::GetTargetValue()
return context->GetValue<Unit*>("attacker without aura", spell);
}
Value<Unit*>* DebuffOnMeleeAttackerTrigger::GetTargetValue()
{
return context->GetValue<Unit*>("melee attacker without aura", spell);
}
bool NoAttackersTrigger::IsActive()
{
return !AI_VALUE(Unit*, "current target") && AI_VALUE(uint8, "my attacker count") > 0;

View File

@@ -330,6 +330,15 @@ class DebuffOnAttackerTrigger : public DebuffTrigger
std::string const getName() override { return spell + " on attacker"; }
};
class DebuffOnMeleeAttackerTrigger : public DebuffTrigger
{
public:
DebuffOnMeleeAttackerTrigger(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner = true) : DebuffTrigger(botAI, spell, 1, checkIsOwner) { }
Value<Unit*>* GetTargetValue() override;
std::string const getName() override { return spell + " on attacker"; }
};
class BoostTrigger : public BuffTrigger
{
public: