debuff on melee attackers

This commit is contained in:
Yunfan Li
2023-08-28 17:28:36 +08:00
parent 953f09364a
commit 1136b7bfdc
17 changed files with 88 additions and 22 deletions

View File

@@ -44,8 +44,8 @@ void ShadowPriestAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void ShadowPriestDebuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("devouring plague", NextAction::array(0, new NextAction("devouring plague", 13.0f), nullptr)));
triggers.push_back(new TriggerNode("vampiric touch", NextAction::array(0, new NextAction("vampiric touch", 11.0f), nullptr)));
triggers.push_back(new TriggerNode("shadow word: pain", NextAction::array(0, new NextAction("shadow word: pain", 12.0f), nullptr)));
triggers.push_back(new TriggerNode("shadow word: pain", NextAction::array(0, new NextAction("shadow word: pain", 11.0f), nullptr)));
triggers.push_back(new TriggerNode("vampiric touch", NextAction::array(0, new NextAction("vampiric touch", 12.0f), nullptr)));
// triggers.push_back(new TriggerNode("feedback", NextAction::array(0, new NextAction("feedback", 80.0f), nullptr)));
// triggers.push_back(new TriggerNode("hex of weakness", NextAction::array(0, new NextAction("hex of weakness", 10.0f), nullptr)));
}