debuff on melee attackers

This commit is contained in:
Yunfan Li
2023-08-28 17:28:36 +08:00
parent 953f09364a
commit 1136b7bfdc
17 changed files with 88 additions and 22 deletions

View File

@@ -104,20 +104,20 @@ class CastIcyTouchAction : public CastSpellAction
CastIcyTouchAction(PlayerbotAI* ai) : CastSpellAction(ai, "icy touch") {}
};
class CastIcyTouchOnAttackerAction : public CastDebuffSpellOnAttackerAction
class CastIcyTouchOnAttackerAction : public CastDebuffSpellOnMeleeAttackerAction
{
public:
CastIcyTouchOnAttackerAction(PlayerbotAI* botAI) : CastDebuffSpellOnAttackerAction(botAI, "icy touch", true) { }
CastIcyTouchOnAttackerAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "icy touch", true) { }
};
//debuff ps
BEGIN_DEBUFF_ACTION(CastPlagueStrikeAction, "plague strike")
END_SPELL_ACTION()
class CastPlagueStrikeOnAttackerAction : public CastDebuffSpellOnAttackerAction
class CastPlagueStrikeOnAttackerAction : public CastDebuffSpellOnMeleeAttackerAction
{
public:
CastPlagueStrikeOnAttackerAction(PlayerbotAI* botAI) : CastDebuffSpellOnAttackerAction(botAI, "plague strike", true) { }
CastPlagueStrikeOnAttackerAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "plague strike", true) { }
};
//debuff

View File

@@ -15,16 +15,16 @@ BUFF_TRIGGER(ImprovedIcyTalonsTrigger, "improved icy talons");
DEBUFF_CHECKISOWNER_TRIGGER(PlagueStrikeDebuffTrigger, "blood plague");
DEBUFF_CHECKISOWNER_TRIGGER(IcyTouchDebuffTrigger, "frost fever");
class PlagueStrikeDebuffOnAttackerTrigger : public DebuffOnAttackerTrigger
class PlagueStrikeDebuffOnAttackerTrigger : public DebuffOnMeleeAttackerTrigger
{
public:
PlagueStrikeDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "blood plague", true) { }
PlagueStrikeDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnMeleeAttackerTrigger(botAI, "blood plague", true) { }
};
class IcyTouchDebuffOnAttackerTrigger : public DebuffOnAttackerTrigger
class IcyTouchDebuffOnAttackerTrigger : public DebuffOnMeleeAttackerTrigger
{
public:
IcyTouchDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "frost fever", true) { }
IcyTouchDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnMeleeAttackerTrigger(botAI, "frost fever", true) { }
};
class DKPresenceTrigger : public BuffTrigger

View File

@@ -169,9 +169,9 @@ void GenericDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("icebound fortitude", ACTION_HIGH + 5), new NextAction("rune tap", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("rune tap", ACTION_NORMAL + 4), new NextAction("death strike", ACTION_NORMAL + 3), nullptr)));
triggers.push_back(new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("icy touch on attacker", NextAction::array(0, new NextAction("icy touch on attacker", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("icy touch on attacker", NextAction::array(0, new NextAction("icy touch on attacker", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("plague strike on attacker", NextAction::array(0, new NextAction("plague strike on attacker", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("plague strike on attacker", NextAction::array(0, new NextAction("plague strike on attacker", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("high aoe", NextAction::array(0, new NextAction("unholy blight", ACTION_HIGH + 6), new NextAction("death and decay", ACTION_NORMAL + 5),
new NextAction("pestilence", ACTION_NORMAL + 4), new NextAction("blood boil", ACTION_NORMAL + 3), nullptr)));
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("death and decay", ACTION_HIGH + 9),