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debuff on melee attackers
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@@ -63,6 +63,16 @@ class CastDebuffSpellOnAttackerAction : public CastAuraSpellAction
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ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
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};
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class CastDebuffSpellOnMeleeAttackerAction : public CastAuraSpellAction
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{
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public:
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CastDebuffSpellOnMeleeAttackerAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = true) : CastAuraSpellAction(botAI, spell, isOwner) { }
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Value<Unit*>* GetTargetValue() override;
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std::string const getName() override { return spell + " on attacker"; }
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ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
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};
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class CastBuffSpellAction : public CastAuraSpellAction
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{
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public:
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