mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-17 10:45:43 +00:00
Raise flee action relevance
This commit is contained in:
@@ -60,7 +60,7 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
// new NextAction("fire elemental totem", 16.0f),
|
||||
new NextAction("totem of wrath", 15.0f), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
|
||||
triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
|
||||
}
|
||||
|
||||
void CasterAoeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
|
||||
Reference in New Issue
Block a user