Raise flee action relevance

This commit is contained in:
Yunfan Li
2023-12-22 00:05:09 +08:00
parent a442821745
commit 111109b112
10 changed files with 13 additions and 13 deletions

View File

@@ -60,7 +60,7 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// new NextAction("fire elemental totem", 16.0f),
new NextAction("totem of wrath", 15.0f), NULL)));
triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
}
void CasterAoeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)