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Raise flee action relevance
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@@ -72,5 +72,4 @@ void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"sacred shield on main tank",
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NextAction::array(0, new NextAction("sacred shield on main tank", ACTION_CRITICAL_HEAL + 6), NULL)));
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triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
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}
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