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https://github.com/mod-playerbots/mod-playerbots.git
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miscs
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@@ -4,6 +4,7 @@
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#include "HealShamanStrategy.h"
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#include "Playerbots.h"
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#include "Strategy.h"
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class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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@@ -116,7 +117,7 @@ void GenericShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("wind shear", NextAction::array(0, new NextAction("wind shear", 23.0f), nullptr)));
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triggers.push_back(new TriggerNode("wind shear on enemy healer", NextAction::array(0, new NextAction("wind shear on enemy healer", 23.0f), nullptr)));
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triggers.push_back(new TriggerNode("purge", NextAction::array(0, new NextAction("purge", 10.0f), nullptr)));
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triggers.push_back(new TriggerNode("purge", NextAction::array(0, new NextAction("purge", ACTION_DISPEL), nullptr)));
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// triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("lesser healing wave on party", 25.0f), nullptr)));
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// triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("riptide on party", 25.0f), nullptr)));
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// triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("chain heal", 27.0f), nullptr)));
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