This commit is contained in:
Yunfan Li
2023-10-25 20:29:32 +08:00
parent b16c104ba7
commit 10462126b4
7 changed files with 14 additions and 5 deletions

View File

@@ -4,6 +4,7 @@
#include "HealShamanStrategy.h"
#include "Playerbots.h"
#include "Strategy.h"
class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
@@ -116,7 +117,7 @@ void GenericShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("wind shear", NextAction::array(0, new NextAction("wind shear", 23.0f), nullptr)));
triggers.push_back(new TriggerNode("wind shear on enemy healer", NextAction::array(0, new NextAction("wind shear on enemy healer", 23.0f), nullptr)));
triggers.push_back(new TriggerNode("purge", NextAction::array(0, new NextAction("purge", 10.0f), nullptr)));
triggers.push_back(new TriggerNode("purge", NextAction::array(0, new NextAction("purge", ACTION_DISPEL), nullptr)));
// triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("lesser healing wave on party", 25.0f), nullptr)));
// triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("riptide on party", 25.0f), nullptr)));
// triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("chain heal", 27.0f), nullptr)));